被玩家逼急了的SONY和被SONY逼急了的玩家的终极大决战

  • T
    Terry.B
    SBL别SB了,这个证据是致命的,我担保(不敢在TG说,怕被S青砸死),从水晶石拉任何一个CG师出来,说分析的是小白的话,我送台PS3给你
  • -
    -LM-
    这个标题起的华丽、生动、形象。

    看这些人急成这样,积极成这样,其实我觉得对索枪们大大不利,他们表面是在维护SONY,其实是在自己给自己挖坑下套,急成这副模样,已经完全冲昏了头脑。对于名声已经被折腾成这副模样的PSTWO小可爱,已经给SONY留下了机能无限的美名,万一这个是真的,或者成品离这个影像有那么点距离,有那么点“区别”和“不同”,“机能无限”甚至更强的的美名不被深深刻上烙印,印在历史的长河中,也会千古流芳传为佳话..........

    具观察,非人类技术,外太空金属,彗星机,外星科技公司,等等类似的称呼似乎正在酝酿.............
    在索枪们自己的努力下,SONY和他的PS3小可爱应该不久就能享受如此高的待遇的称呼了,这个星球不曾有!
  • Z
    Zero-Sein-Final
    这次公布的游戏画面非常真实,是不是ps3的游戏画面呢?

    Jan-Bart: 全部都是,都是即时处理的。

    真的是这样啊? 那这款即时射击游戏应该是非常令人期待的PlayStation 3游戏啊?

    Jan-Bart: 对,这个正是我们想做到的。

    给PS3编程容易吗?
    Jan-Bart: 容易,这一点给我们的印象很深。Cell处理器非常的强大,再加上显示处理器。其实我们目前的开发机很难达到PS3的标准,我们很想看到这个游戏在实际的PS3硬件上运行的效果。给这么强筋的主机开发游戏 得感觉真得很好。

    谈谈对ps3的看法吧

    Jan-Bart: 好,我个人对这台主机的性能非常喜欢,Cell处理器的功能强大,绘图处理器同样如此,令人难以想象的性能,现在我们终于可以做出之前梦想的效果了。 这个简直就是一台梦幻般的主机。







    都没人看我帖子的吗?
  • K
    Kir Royal
    全部都是,都是即时处理的。
    其实我们目前的开发机很难达到PS3的标准,我们很想看到这个游戏在实际的PS3硬件上运行的效果。




    。。。。。。这两句话不矛盾吗?
  • T
    TCTF
    How do you feel about the reaction to the trailer that was shown yesterday?

    Jan-Bart: It\'s been an amazing reception, the rush you get from seeing your own stuff on the big screen like that, and then the reaction to it, it\'s a big rush, I\'m really happy about it.

    How long ago did work start on the sequence?

    Jan-Bart: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!

    It seemed like Killzone, only more so! Is that what we can expect from the finished game?

    Jan-Bart: We want to avoid having just Killzone with more beautiful graphics. We want to add a lot more to it than that. So we\'re adding a lot more character interaction, with the ways they respond to you and how you can react to them. There\'s a lot more interactions between characters like you see in the trailer, people dragging each other off out of combat and helping each other, giving each other their weapons - a lot more real human interaction, basically.

    [Ben Duncan, the game\'s Producer] It\'s like with the Alfred Molina demo, the quality of facial animation we can get with the characters means you\'ll really feel that emotional sense of being part of a unit and fighting together. Characters working together, comrades pulling each other back from the field of battle; that kind of thing is really going to move the genre forward.

    There\'s a great moment where you see an ISA ally take out a Helghan with his rifle butt to save your bacon... is that representative of the kind of sophisticated behaviour we\'ll start seeing in artificial intelligence when PS3 arrives?

    Jan-Bart: Yes, totally, it\'s just the start. Characters will be very aware, very alert to how they might be able to help you. That moment [with the rifle butt] is a good example of how it can add a little visual \'wow\' to it all.

    Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?

    Jan-Bart: Yeah, it\'s basically a representation of the look and feel of the game we\'re trying to make.

    Have you found PS3 easy to work with?

    Jan-Bart: Yes, we\'re really impressed with it. The Cell is amazingly powerful, and the graphics CPU [the RSX, co-developed with Nvidia] in there... it\'s actually hard to mimic it on our development PCs, we have to see it on the PS3 hardware itself. It\'s really nice to be working with such powerful hardware.

    As yet, high definition TV isn\'t that widespread, especially in Europe - are you concerned that some players won\'t get to see your game in as much detail as is intended?

    Jan-Bart: No, I think in two, three years\' time, HDTV will be a lot more accepted, in Europe too. We\'ll start out with 720p and then [onto 1080p] as there\'s now this product [PS3] that people will want to buy a new TV for.

    Thanks, and congratulations on the work.

    Jan-Bart: Thanks! [Beams proudly]
  • Z
    Zero-Sein-Final
    果然都没人看我帖子,55555……
  • k
    krit
    ...
    换个题目战吧...
    这里根tg不一样...
  • h
    hein
    KZ这种游戏
    期待2
    就是期待他,能做的好一点

    当然,我可以先不谈画面这个问题
    - -b
  • S
    SNS
    不矛盾。即时演算不一定非要在游戏机上运行。

    很多游戏在开发完成以前就会陆续放出游戏预告视频,视频中往往会有游戏实际操作画面(也就是即时演算的画面),而这时候还没有开发完成,没有进厂压盘,显然不可能是在游戏机上运行的。再举个例子,本次E3上,可以试玩的XB360中只有一台实机,其他试玩机都不是XB360,难道那些可以操作的试玩画面都不是即时演算?
  • v
    viso
    显然SONY的目的已经达到了,毕竟是娱乐圈
  • 奈良鹿丸
    视觉性是拿来炫耀的,娱乐并不是根本目的....