[转] NDS模拟器已经快完成了

  • j
    john
    BillyJr啊
    制作似乎没有过,他的强处是发动别人去做
  • 真.火引丹
    嗯~
    没错~
    他确实算是模拟界相当有名的老大~
    可以协调那些狂人们把自己的成果共享以及和别人共同开发在我看来比起自己作更要实力~
    号召力一流啊~
  • 雨鱼
    NEO后期,他似乎参与Dump过几个rom吧
  • 天蓝之物语
    E3一到,什么样的流氓消息都会出来啊……
  • 帅得拖网速
    要是有NDS模拟器FOR PSP……完全有可能……
  • j
    john

    请问三国战记模拟器的名称,以及该模拟器的作者名称

    抬杠的话奉陪到底
  • h
    heimu
    mame source code...
  • l
    lq00
    期待PSP模拟器
  • j
    john
    作者,我问作者呀
    http://www.mame.net/readme.html
    这里面没有

    MAME32里也是

    Mame32 Credits & Resources
    Credits
    The current Mame32DEV team:



    Chris Kirmse

    Mike Haaland

    John Hardy IV



    Special thanks to Michael Soderstrom for project co-ordination and source maintenance from 1997-2001.
  • h
    heimu
    ...mame的原代R是公_的...由不同的人完成...h到底...迩不了解什麻是mame- -b...mame32不^是有win32 GUI的mame...
  • j
    john
    公开的,没错,公开源码的软件就没有作者么
    MAME32这个有GUI界面的MAME就没有作者么
    说到底你还是搞不清软件的作者是个什么概念
  • h
    heimu
    ...会h道mama32...迩就完全不知道mame是什麻...mame32@gui的code也是公_的...kore部分的code是mame的source code。
    mame的code不同的C板有不同的code部分、有不同的人写...l写的?...ふふふ...send a email to mame group芭orz...
  • j
    john
    是啊是啊
    MAME是公开的,所以没有作者;写的文章公开贴在论坛上,所以没有作者
    MAME32是基于MAME修改的,所以没有作者;我写篇文章因为引用了别人的著作,所以我也不是作者,而那些提供给我资料的反而变成作者了
  • f
    fenrir
    新一代lamer路过……
  • A
    APOO
    也就是 汝者 说得比较准确
    john 不但无知 ,还拿无知当个性,这就不对了……
  • h
    heimu
    是啊是啊...如果你连send email都不会当然不知道是作者是谁orz...
  • j
    john
    我头一次知道MAME的官方邮箱是BillyJr负责收的啊
  • h
    heimu
    原来你连mame的运作方式都不知道啊orz
  • j
    john
    嗯,阿娇大王说得肯定不如我准确
    但是我不会指着人家鼻子说无知

    话说回来,请告诉我BillyJr是哪个模拟器的作者[/COLOR]
  • j
    john
    这个不用你来说
    我需要你说的是MAME的作者名称
    你有资料么,我倒是找到点


    On December 24th, 1996, Nicola Salmoria began working on his single hardware emulators (for example Multi-Pac), which he merged into one program during January 1997. He named the accomplishment by the name of Multiple Arcade Machine Emulator, or MAME for short (pronounced as the word \'maim\' in English, other languages may differ).
    The first official release was MAME 0.1, which was released on the evening of February 5th, 1997 (23:32 +0100). Using a modular and portable driver oriented architecture with an open source philosophy, it soon grew into immense proportions. The current version supports 4921 ROM sets, 2780 unique games. Because MAME releases happen whenever they are ready, at one point the wait between new versions was almost 4 months. To help the agony of the users, a public beta system was used, with a beta release happening every 2-3 weeks on an average. However, now the beta designation has been removed in favor of a good old 0.xx version number. Also a work-in-progress -page exists, if you really want to know the latest information.

    Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Nicola Salmoria is still the coordinator of the project.
  • h
    heimu
    三国战绩的模拟驱动是谁写的和Mame是谁写的...有关系?...所以我说你不了解Mame的运作方式。所有人都可以用Mame已提供的源码改造或者添加新的驱动。
    其实mame中pgm的部分是ElSemi写的,就是Nebula的作者,但他曾说过BillyJr给过他一些帮助...很含糊不清的话阿orz...
  • A
    APOO
    汝者 说得对
    BJ只是没写名儿而已
  • H
    HEERO RAINIE
    好快