[分享]:惊天大秘密

  • Z
    ZJRS
    原来NDS的2D性能和SFC是一模一样的,今天写评论的时候刚发现的.希望大家帮我确定一下.BG - Maximum 4 Layers OBJ - Maximum 128 Objects()背景最大4个卷轴 一个画面最大的角色数是128个.
  • j
    john
    Sprites
    -------
    The SNES has 128 hardware sprites, each sprite can be made up of one or several 16-colour, 8x8 tiles. Each sprite is assigned a number which defines its pixel priority when two sprites overlap on screen, it also has a separate sprite-to-background priority value which defines whether the sprite should appear in front or behind of the various background layers. Each sprite also has a 3-bit palette number, horizontal and vertical flip flags, a start tile number and, of course, an X and Y position.
  • j
    john
    PS都有4096 Spirits
  • j
    john
    - -活动块跟角色数有区别么
  • Z
    ZJRS
    虽然没有SFC的详细但是大体上是一样的啊.
  • Z
    ZJRS
    PS 同时 4000个角色(8*8)
  • j
    john
    这个是Snes9X的说明文档
    倒是怎么也没找到卷轴数的说明

    NDS模拟SFC论可以休矣[m]023[/m]
  • Z
    ZJRS
    我手头上有电软的SFC资料,和NDS的2D指标是一模一样,所以请大家帮我证明一下.
  • j
    john
    SFC……听说最大有5层卷轴来着……我再看看
  • j
    john
    Background Graphic Modes
    ------------------------
    The SNES has eight background graphics modes, each mode varies the number of individual background layers available, the depth of each layer and what other features are available. Programmers can change the background mode during a frame.

    The two most commonly used modes are mode 1, which allows two 16-colour background layers and one 4-colour layer and mode 7, which allows one 256- colour layer, but the layer can be rotated, stretched, squashed, sheared and generally messed around with.

    估计就这样了吧
  • Z
    ZJRS
    难道NDS的2D还不如SFC.这不是让我挨骂吗?谢谢您了老大
  • Z
    ZJRS
    有更详细的吗?还有提供一个NDS的机能介绍地址国外和国内都可以只要权威.
  • Z
    ZJRS
    大家帮我 啊
  • Z
    ZJRS
    终于证实 NDS的2D机能和SFC还有一定的距离,不过不是很多和GBA一样的 2D性能.
  • 真.火引丹
    就当我是青好了!!
    DS只是异质主机~~
    GBA2才是王道!!!!
  • j
    john
    不是32768么,少掉的那一色怎么回事
    Palette模式有活动块256色+背景256色,最大可能同屏512

    SFC是32768同显256
  • 6
    66666
    DS的2D都是由ARM7处理的,性能跟GBA一样
  • f
    firesun
    少一色是因为程序员记忆数字经常是2^n-1的缘故……
  • F
    Freesnake
    少一色跟FF(255)的道理一样。二进制都没学好的家伙……
    同时要显示那么多活动块干吗?游戏里真的用的上吗?
  • j
    john
    00到FF总共有几个数字,是255个还是256个,你会数数么
  • T
    TriForce
    是128和32吧……
  • f
    firesun
    刚刚翻了一下资料,的确是记错了……

    大汗