Pluto_Shi 请解释一下这段原装的srwmx程序段,我们全是外行中的外行
LAYER 1
LAYER 2
LAYER 3
LAYER 4
LAYER 5
LAYER 6
LAYER 7
LAYER 8
LAYER 9
LAYER 10
14CMapEffectBace
10CMapEffect
11CMapEffect2
11CHpGageDisp
11CEnGageDisp
11CNumberDisp
11CSpriteDisp
16CBlinkSpriteDisp
15CLoopSpriteDisp
10CPhaseDisp
18CSallyNoSpriteDisp
22CSupportInfoSpriteDisp
CMapEdit
Load Model
Put Effect
Load Unit
Info Disp On/Off
Bar Disp On/Off
Grid On/Off
Zoom Reset
Auto Calc Grid
Data Load
Data Save
Load Map Number?
Save Map Number?
Input Model FileName: m
Input Effect No
Input Unit Model No: u
Finish MapEdit2 and Return MainMenu?
FILE:\"m%03x.mpd\" can not open!
FILE:\"m%03x.mpd\" is not MapData file!
FILE:\"m%03x.mpd\" is unknown version file!
FILE:\"m%03x.mpd\" is ModelData error!
FILE:\"m%03x.mpd\" is ObjectData error!
FILE:\"m%03x.mpd\" is EffectData error!
FILE:\"m%03x.mpd\" is SequenceData error!
FILE:\"m%03x.mpd\" is unknown error!
Max Object
Max Model
FILE:\"m%05x.lay\" can not open!
host0:/usr/Sisters/programer/data/map/sprite/dou01.pig
8CMapEdit
CMapSelect
Load Map
Grid On/Off
Load MTD
Save MTD
Info Disp On/Off
Bar Disp On/Off
Auto Calc Grid
Zoom Reset
Input MapData No: m
Input Unit Model No: u
Set Map Distanse X =
Set Map Distanse Y =
Set Map Distanse Z =
Set Map Scale =
Load Map Number?
Save Map Number?
Sequence Number? seq
Finish MapSelect and Return MainMenu?
Load MapToolData?
Save MapToolData?
8??&
FILE:\"m%03x.mtd\" Load Erorr!
FILE:\"m%03x.mtd\" Save Erorr!
FILE:\"m%03x.mpi\" Load Erorr!
FILE:\"m%03x.mpi\" Save Erorr!
FILE:\"u%04xx.i2m\" Load Erorr!
host0:/usr/Sisters/programer/data/map/sprite/logo_sp.pig
10CMapSelect
CME_Move
8CME_Move
CME_Disp
8CME_Disp
CME_Edit
8CME_Edit
host0:/usr/Sisters/designer/map/3DEdit/MapEdit/binary/map/layout/m%03x.mpd
host0:/usr/Sisters/designer/map/3DEdit/MapEdit/binary/map/layout/m%03xmpd.bak
host0:/usr/Sisters/designer/map/3DEdit/MapEdit/srwsisters/data/map/mpi/m%03x.mpi
CGridEdit
9CGridEdit
CMapScreenShot
host0:./data/m%03x_%x%x
14CMapScreenShot
\\DATA\\FACEPACK.BIN;1
cdrom0:\\DATA\\FACE\\FACEBTLT.BIN;1
cdrom0:\\DATA\\FACE\\FACEMAPT.BIN;1
cdrom0:\\DATA\\FACE\\FACEBTLS.BIN;1
cdrom0:\\DATA\\FACE\\FACEMAPS.BIN;1
\\DATA\\BATTLE.BIN;1
8CBtlMain
7CBtlSub
8CBtlFile
10CBtlPacket
7CPacket
cdrom0:\\DATA\\BTL\\BTL_BG_F.BIN;1
cdrom0:\\DATA\\BTL\\BTL_BG_P.BIN;1
9CBtlAnime
12CBtlParticle
cdrom0:\\DATA\\BTL\\BDUNIT.BIN;1
cdrom0:\\DATA\\BTL\\BDEFCT.BIN;1
cdrom0:\\DATA\\BTL\\BDCUTIN.BIN;1
cdrom0:\\DATA\\BTL\\BDCTDAT.BIN;1
cdrom0:\\DATA\\BTL\\BDPILOT.BIN;1
cdrom0:\\DATA\\BTL\\BDMPLT.BIN;1
cdrom0:\\DATA\\BTL\\BDSPLT.BIN;1
cdrom0:\\DATA\\BTL\\PACKEFCT.BIN;1
cdrom0:\\DATA\\BTL\\V_ANIM\\
Unit1:
Unit2:
Efect:
Cutin:
LAY_MAX:
Unit3:
Unit4:
Unit5:
Unit6:
NewGame Prog Mode = %d SubMode = %d
8COpening
7COpLoad
7CCursor
11CWndMapMisc
14CWndEmorinBase
7CIMBase
12CBootMcCheck
7CCursor
11CWndMapMisc
10CClearSave
7CCursor
11CWndMapMisc
14CWndEmorinBase
7CIMBase
9CBtlDebug
%spict%d.bmp
cdrom0:\\DATA\\BTL\\V_OKADA\\
PICT 0
PICT 1
PICT 2
PICT 3
PICT 4
PICT 5
PICT 6
PICT 7
PICT 8
PICT 9
バイリニアON
10COkadaView
%sv_cutin_%d.bin
cdrom0:\\DATA\\BTL\\V_CUTIN\\
XUELEI
バイリニアON
10CCutinView
%scutin_%d.bin
cdrom0:\\DATA\\BTL\\V_CUTIN_A\\
XUELEI
15CCutinAnimeView
LOAD
HEIGHT SET
SCROLL SET
UNIT LOAD
MASK BG SET
中间背景
14CSaveParamUnit
15CSaveParamPilot
13CFixParamUnit
14CFixParamPilot
15CFixParamWeapon
9CFixChunk
16CFixChunkAbility
12CFixChunkBgm
11CFixChunkDT
14CFixChunkDTSet
16CFixChunkExplain
15CFixChunkHeader
14CFixChunkParts
14CFixChunkPilot
17CFixChunkSentence
14CFixChunkSkill
15CFixChunkSpirit
15CFixChunkString
13CFixChunkUnit
16CFixChunkVersion
15CFixChunkWeapon
14CFixChunkXUnit
15CFixChunkXPilot
16CFixChunkXSpirit
15CFixChunkXSkill
17CFixChunkXAbility
15CFixChunkXParts
14CFixChunkXHelp
8CFixData
host0:./pigvw/pigvw_%02d.pig
おぃおぃ、ファイルが无いんじゃないか?
だからぁ、ファイルが无いっつてんだろぅ?
何回言わせんだ、ファイルが无ぇんだよっ!
おめぇ??????、あ(略
中の人が坏れました。
10CPigViewer
7CCursor
cdrom0:\\DATA\\FIX00.DAT;1
cdrom0:\\DATA\\D2MAPH.BIN;1
cdrom0:\\DATA\\PKUIH.BIN;1
cdrom0:\\DATA\\PKUI.BIN;1
cdrom0:\\DATA\\SNDH.BIN;1
cdrom0:\\DATA\\STAGE.BIN;1
cdrom0:\\DATA\\ICO\\MX0.ICO;1
cdrom0:\\DATA\\ICO\\MX1.ICO;1
cdrom0:\\DATA\\WNDH.BIN;1
cdrom0:\\DATA\\WND.BIN;1
\\DATA\\IM.BIN;1
\\DATA\\STRM.BIN;1baria00.ban
10CAnimeView
%sbtl_bmp%d.bin
cdrom0:\\DATA\\BTL\\V_UNIT\\
10CSampleWnd
7CCursor
11CWndMapMisc
12CWndCmndBase
14CWndIMMiscBase
16CWndNameInfoBase
14CWndEmorinBase
Command Num %d
Skip BG Num = %d
End Logic
Logic Pop
Logic Start Terms Num = %d
Skip Prog Start
Logic Skip Error
Command Number %d
Logic Skip End
Skip Prog End
サンプルPIGデ`タ 00
サンプルPIGデ`タ 01
サンプルPIGデ`タ 02
サンプルPIGデ`タ 03
サンプルPIGデ`タ 04
サンプルPIGデ`タ 05
サンプルPIGデ`タ 06
サンプルPIGデ`タ 07
サンプルPIGデ`タ 08
サンプルPIGデ`タ 09
サンプルPIGデ`タ 10
サンプルPIGデ`タ 11
サンプルPIGデ`タ 12