FF15 gameinformer 专题消息汇总

  • N
    Nosgoth
    http://m.neogaf.com/showthread.php?t=1204822


    Gameplay details:

    -You can make branching decisions. Similar to older FFs dialogue choices;

    -The game have magic synthesis to create new spells;

    -There will be a growth system where you can spend ability points on weapon skills, Noctis, the party, bonuses etc. ;

    -GI says there's a instrumental version of this in the game: https://www.youtube.com/watch?v=pO8kTRv4l3o;

    -Four quest types: for fun (minigames:fishing/chocobo race/JusMon5 etc.), main story, monster hunts and regional quests. Currently over 200 quests and they're working on more;

    -Tabata: "We have no intention to create sequels out of this";

    -Weapon types includes: swords, daggers, lances, firearms, shields, royal arms, spells, and something called "machines" which weren't revealed yet;

    -The trunk of the Regalia acts as party storage;

    -Each party member has their own "special talent" that improves with use. One example given is Prompto will ask the crew to take pit stops with the car where everyone gets out, goes to a spot and he takes photographs. You can then share these photo's on social media. The more you do it the better his pictures will be. These are in the game for both character development and will have real consequences for the game. Prompto is photography, Noctis is fishing, Ignis is cooking, and Gladiolus is survival instincts;

    -When you call a summon they won't always do the same thing. They are entities that exist in the world itself. So depending on the situation they will do different things. Examples given Titan sometimes will run up and melee hit an enemy, sometimes he will throw boulders at the enemy and its possible he will even give up and leave the battle. They will also act differently in a dungeon than they will in the overworld. Its a huge focus for the staff for Summons to feel exciting and a major event when they show up, not just some random monster that swoops in. They want a sense of awe with them;

    -One of the screenshots has Ignis with a spear;

    -GI has this to say, "FFXV isn't Witcher 3 or Dragon Age Inquisition in terms of your to-do list. That isn't necessarily bad because your quest log isn't bloated by insignificant or uninteresting tasks.....inspires a feeling similar to pre-PS2 Final Fantasies where there were huge overworld maps that made the setting seem authentic and enormous - even if you didn't find a quest every step.";

    -You can improve and forge weapons from materials you collect;

    -Kingsglaive has existed from 2013

    gi这次20页专题的汇总,我下午才到家,到时候没人翻译的话我再来补上。

    另外里面还有ff7r的消息:
    Looking at the FFXIII saga as a model of release (three full-fledged games). Each game will be the size of a FFXIII game is specifically stated. In other words full scale 30+ hour RPG, and they also say plot wise nothing is off the table in terms of changes. They clarify they aren't changing everything but Kitase, Nomura, and Nojima feel since they were involved with the original game that they have the liberty to add / change what they want while still making fans happy. They also state they want FFVII Remake to gave a much shorter development cycle than FFXV.
  • N
    Nosgoth
    http://bbs.a9vg.com/thread-4838078-1-1.html

    a9有人弄了,不过不是很全,没说的基本都属于剧透,可自行到gaf贴反白。
  • 发霉的马甲
    视频里还出现了FF7RE,战斗真是流畅啊,不过实际效果么。。。。不敢保证啊
  • N
    Nosgoth
    本来gameinformer的视频和文章都可以直接去看的,结果不知道为什么整个网站被墙了......

    另外现在日亚的豪华版没货了,结果我找同学去美亚定的,没有日亚那个特典。
  • z
    zikimi
    看了访谈感觉田田野心真的挺大,比野村还要大,比鸟山求之流更是不知道高到哪去了
    不过之前他做的几个游戏都各种或多或少的各种毛病还是挺让人担心的,不过话又说回来毕竟15拿到的资源也不是那些能比的
  • 阳ノ下光
    在4Gamer的新年寄语中,设计师们被问及他们的年度游戏。而FF15总监田畑端表示,2015年最吸引他的游戏是《巫师3:狂猎》,因为游戏的每个细节都透露着高品质的态度。
  • N
    Nosgoth
    还是reddit好,gaf版规不准出现全文和扫图。
  • r
    rikku28
    到时候换个制作人,照出续作
  • c
    cyberalogo
    “不会有续作”这一点太特么假了。
  • s
    saico
    FF15没有续作,续作以水晶神话名义出
    卡婊都把这套玩到烂了