[转帖]:这个…………………(PSP相关,重要)

  • j
    john
    索尼近日召开了“PlayStation Meeting 2003”,除了与往常一样回顾过去展望未来,更加受人关注的是索尼终于公布了其新掌机PSP的具体规格。作为索尼“二十一世纪的Walkman”,PSP在索尼未来的整体战略中具有相当重要的地位。这款掌机采用了极为高端的组件,内部包括两个微处理器、一个高级声音引擎、3D绘图引擎、4.5英寸16:9 TFT液晶屏以及对应网络等一系列的高端功能。
    PSP采用两颗32位MIPS R4000微处理器,根据SCE社长久多良木健的描述,单颗R4000处理器的时钟频率就达到PS CPU的10倍,大致与PS2的CPU性能相当。其中一颗微处理器将被用作CPU,另外一颗有2MB内存,将被用来处理电影、音乐等多媒体。尽管PSP主内存仅为8MB,久多良木健解释说这种规格对于掌上游戏机而言已经足够了。在整体设计上,PSP内部所有元器件多采用低能耗设计,微处理器采用1.2V的超低电压设计。

    GPU(graphics processor unit图形处理器)方面同时具备多边形和曲面绘图性能,多种绘图方式的结合有利于减轻程序负担。GPU显存2MB、传输速率5.3G每秒。理论上PSP可以每秒处理最多3300万个多边形。音效方面,PSP将对应超高级7.1声道环绕立体声,采用数码信号处理器VME(Virtual Mobile Engine虚拟移动引擎)。VME是由索尼开发设计,并使用在其MD和MP3播放器中,与传统的DSP(digital sound processors数码音效处理器)相比拥有更低的能耗。VME还可以更新使用最新的指令编码,同时兼容MP3-、AAC-、以及ATRAC3-格式音乐。



    在控制器方面,PSP采用类似PS的按键设定:○△□×、R1、L1、开始键、SELECT键以及类比摇杆。正如之前公布的一样,PSP最大卖点还在于其使用60mm特制光碟UMD,容量达1.8GB。PSP将会支持MPEG4高压缩率、高品质视频播放功能。一张UMD光碟可以存储两小时DVD品质的视频,两外还采用高级编码防盗版技术。在网络方面,PSP将可以与无线网卡相搭配实现上网功能。对应802.11标准LAN、IrDA等,这种无线网卡可以让使其在100米范围内实现每秒2MB的传输速度,而IrDA则是红外线通信的标准。

    为了促进PSP早期的游戏开发,SCE计划广泛发布其对应PC的开发工具,更加完整的开发工具包将会在2004年春季推出。SCE的目标是让PSP的开发环境与PS一样简单方便,并提供给程序员大量的基础材料和中间软件。

    PSP原型以及其对应游戏阵容将会在明年的E3展上公布,其后还将在TGS 2004上展出。发售期为2004年第四季度,价格依然未定。以下是其具体性能规格:

    PSP主处理器:
    MIPS R4000 32-bit内核
    128-bit bus
    333MHz
    8MB eDRAM主内存
    2.6Gbps传输速率
    FPU, VFPU (2.6 billion flops)
    3D图形拓展指令
    1.2V

    PSP多媒体引擎:
    MIPS R4000 32-bit core 128-bit bus
    2MB eDRAM submemory
    90nm CMOS manufacturing process
    1.2V

    PSP图形内核:
    2MB VRAM
    5.3Gbps传输速率
    3D曲面以及3D多边形引擎
    支持压缩纹理、硬件剪辑、贝塞尔曲线、全屏抗锯等

    音效内核:
    VME (Virtual Mobile Engine虚拟移动引擎)
    DSP引擎
    166MHz
    128-bit bus
    每秒运行50亿次
    CODEC
    3D音效7.1声道
    ATRAC3 plus, AAC, MP3
    1.2V

    多媒体
    UMD (Universal Media Disc)
    60mm光碟
    660nm镭射二极管
    1.8GB容量
    11Mbps传输速率
    AES crypto system
    防震

    其它规格:
    16:9宽屏TFT LCD (480x272象素、24位真彩)
    MPEG4 AVC解码器
    无线LAN (802.11)
    IrDA (Infrared Data Association红外线数据协议)
    USB 2.0
    Memory Stick
    AV in/out
    锂电


  • P
    Pluto_Shi
    显存2m……又该被某杂志胡说八道不求上进了
  • 逍遥虫
    确实很佩服能把这么小的储存器用的这么好的SCE众…………

    无论是PS和PS2,内存和显寸都是这么小的可怜。。。。。。。。
  • j
    john
    把标题改了
    直到招来DB为止
  • 鬼咒舞邑
    在下最关心的还是最后在国内的售价~~~
  • 牙晓
    一开始要高于1500就再等一年~~
  • 逍遥虫
    2000起家吧……
  • m
    murder
    不超过2500的话肯定入手
  • q
    qyqgpower
    GBA显存多少啊……而且还是后面修改规格之后加了很多……这么说起来N比S还要抠门
  • 太白汤
    以前不是说了会和GBA同个价位么。。。。。
  • m
    murder
    可能么
  • 逍遥虫
    白天不要做梦啦…………
  • 太白汤
    “格にvしてはポ`タブルDVDプレイヤ`より安く、GBAに匹长工氤潭趣摔胜辘蓼梗GBASPの事をさしてるのでしょう)

    ソフトの格については1本20-30ユ`ロ(2800摇4000遥┏潭取

    原文S1也贴过的,晚上12点之后自己搜索去。。。。
  • j
    john
    现在看这个机能标准
    你认为呢
    -___-
  • 太白汤
    据说是考虑到发售时成本也降低了。。。
  • j
    john
    那估计PS2也卖10000以下了-___-
  • 逍遥虫
    多了个0……
  • j
    john
    日元……
  • 悲伤的咏
    没有兴趣
  • F
    Final Dead
    .........
    反正有钱就入手........
  • 喝红茶的杨
    那那个烧录碟直接用DVD刻录机就可以了吗?
  • j
    john
    想得美
    塞进去再说
  • s
    sailon
    有可能多便宜1块钱!
  • 牙晓
    看首发的软件阵容~~
  • F
    Flion
    口胡,480x272的分辨率也能f提供dvde影像...
    不^分辨率低下@存的_不需要太高,反正不用抗得
  • 泪戆
    AV in/out??直接可以连电视的??

    还支持全屏抗拒...

    反正把KOF全系列完美移植过来是没问题了...甚至复活FF7-9也没问题吧...
  • P
    Pluto_Shi
    可能性很大,为ff7必买
  • S
    Shiro_Amada
    到时候主机不便宜,软件还没D的,看有几个买……!
  • j
    john
    UP到老Tri出来为止
  • o
    oniwing
    本人推理价格1000¥左右
    1、掌机价格不会很贵
    2、硬件推广软件赚钱
    3、原硬件技术追加,非研发便于量产
    4、……
    不考虑必入手决定!
  • j
    john
    PDA不能比的
    这个带了光驱


    声音处理器不可能是333的R4000吧,要说的话就算用了R3000都浪费,一块R4000又能怎么样?
  • o
    oniwing
    这要看S的市场定位了
    1、定位游戏机的话会比GBAsp高些,1000~1500¥左右(炒作不带)
    2、定位高年龄层(S一向高价位),那就翻倍了……但不必担心,S降价突如其来的恐怖
  • T
    TriForce
    资料里说是多媒体引擎,应该主要是解压、播放CG和电影的视频、音频用的。游戏中没有CG的时候,就应该用来处理声音了吧。

    忽然明白主CPU为什么用R4000了,多半为了更直接地兼容PS软件……
  • j
    john
    不解
    为什么不直接用主CPU?
  • T
    TriForce
    学先进吧,家用机从MD以来,一直都有专门处理声音的SPU,都不让主CPU插手声音。这么做应该是必要的。

    帖点更详细的英文资料:

    Sony announces PlayStation Portable specs
    Wednesday, July 30 @ 13:15:00 PDT

    The complete spec for the forthcoming PSP has been announced, revealing a versatile multimedia system much closer to the PS2 in power than expected.

    The PSP architecture is powered by a MIPS R4000 CPU core - two of them in fact, with one being designated as the CPU core and another as the \"Media Engine\". It\'s not clear whether these cores will both be accessible by game applications, but if so, the system actually has more raw processing power than the PS2 - which is based on a single modified R5900 CPU, the Emotion Engine.

    The main PSP CPU will feature floating point and vector floating point co-processors, as well as 3D-CG extended instructions - both of which are absent from the Media Engine, which in effect means that the Media Engine (assuming its usable in-game) will have limited use to gaming applications, but could be used to make certain processor-intensive tasks work.

    Graphics in the PSP are driven by a combination of two graphics cores. Graphics Core 2 is similar to the Graphics Synthesizer in the PlayStation 2, but it runs at around half the clock speed of its PS2 counterpart (166Mhz compared with 300Mhz) and as such, has about half of the theoretical polygon throughput (a decent measure of raw graphical power) of the PS2.

    Perhaps more interesting is Graphics Core 1, which offers a range of 3D curved surface and other hardware 3D functionality. How useful the more advanced functions in this core will be to development remains to be seen - Sony is likely to make a lot of noise about the NURBS and curved surface abilities of the PSP, but in the real world, developing games to use these tools is extremely difficult and most developers are likely to fall back on good old polygons. However, there\'s no doubt that other functions of Core 1 - such as compressed texture handling and proper hardware clipping - will speed up graphics on the PSP significantly, and developers who do decide to use the curved surface abilities may well turn out some very impressive games.

    In terms of audio, the PSP is also ahead of its home console brethren - with reconfigurable DSPs and full multi-channel 3D sound in hardware, both of which are missing from the PS2. It also features a high quality digital video decoder for playing back movies from the UMD discs.

    Oh, speaking of the UMD discs - they apparently have a data throughput of 11mbit, which is enough to watch DVD quality movies, and should make up for the lack of memory on the system. The PSP only has 12Mb of memory in total, with 8Mb on the main CPU core, 2Mb on the Media Engine and 2Mb on Graphics Core 2.

    So what else comes in the little box of tricks? Well, as we already knew, it comes equipped with USB 2.0 and Memory Stick slots, and as reported yesterday it comes with 802.11 Wireless LAN and Infra-Red (IrDA) wireless communication abilities.

    The system also has a stereo headphone socket (unsurprisingly) and an extension port, which may in future play host to such devices as GPS navigation systems, digital television tuners or even mobile phone data network connections.

    One interesting factor which arises from this is the fact that porting games from the PSone to the PSP is not going to be even remotely as trivial as many people had assumed - even getting a PSone game running on PSP without any modifications is going to be a task which will take months rather than days.

    However, the system is almost custom-built for running first generation PS2 titles, and it certainly wouldn\'t be that difficult to get early games like TimeSplitters, Tekken Tag Tournament or Ridge Racer 5 running on the machine. Although the device can\'t quite rival the PS2 in terms of raw graphics power or memory size, as a portable system it doesn\'t have to - and it should prove quite capable of producing better graphical quality then the PS2 in a number of surprising places.

    What does all this tell us about the price of the PSP? Not a lot, sadly. It\'s likely that Sony will continue the \"razors and razorblades\" approach, for a start - so the full price of manufacturing the unit will never be passed on to the consumer.

    However, it\'s also worth noting that although the technology in the device is certainly powerful, it\'s not got any really cutting edge technology in it, and many of the components (like the MIPS processors) are basically cheap off the shelf units. Sony\'s promise of competitive pricing with other handheld gaming platforms may not be hollow after all.
  • j
    john
    我是说播片……