【传言】暴雪新作《TiTan》真身为夭折的《光环》网游版

  • M
    Macro
    http://www.blizzmmo.com/topic/48 ... es-cancelled-titan/



    长话短说

    Ensemble在推出Halo War之后就解散了

    但是对这个公司有点印象的人应该还记得他们曾经开发过一个PC平台的《光环》网游版

    制作中途被微软叫停

    而当年这个网游版《光环》的代号也是《Titan》

    简而言之,部分Ensemble的人在解散之后现在于暴雪就职,他们很可能把这个夭折作的概念一并带了过去

    当然Halo的版权在微软手里,微软不可能放手,不过把世界观改头换面回炉重作一下的难度应该可行
  • s
    sshnuke
    Evidence? Well, some are known facts, others are, pretty good educated guesses;

    - The codename for the Halo MMO that was being worked on years ago but never got anywhere, was Titan, by Ensemble Studios.

    - Greg "Ghostcrawler" Street, big time guy at Blizzard, used to work for Ensemble Studios before coming Blizzard.

    - Activision and Bungle have a 10 year agreement, so theres still games to be made there, or at least with the IP. Activison now owns Blizzard, currently.

    - In Feburary of 2007, Thirty Rock Season 1 Episode 15 "Hard Ball", the credits had "Promotional consideration furnished by Blizzard Entertainment.". The interesting part? No where in this episode was there any dialog or footage of Diablo, Starcraft or Warcraft. The only game that had footage shown? Halo.

    - One of the jobs listed by Blizzards HR department (most likely direct towards Titan) is them looking for a "Science Fiction Texture Artist". That could relate to something Starcraft related but it also could be Halo related too.

    - When Blizzard starting hiring staff for Titan, hiring began in 2007, around the same time as the previously mentioned episode of Thirty Rock.
  • s
    sshnuke
    Bungie attracted to Blizzard's online expertise - Kotick
    By Brendan Sinclair, GameSpotPosted Sep 15, 2010 4:46 pm PT

    Activision CEO says Halo studio "didn't really have any other alternative" if it wanted to realize vision for next project.

    Bungie is no stranger to online games, as evidenced by Halo 3's qualification for the "over 1 billion served" tagline. However, the company could be aiming even bigger for its next release, judging from comments made today by the head of Activision Blizzard, which signed a 10-year partnership with Bungie for its next original intellectual property.

    23 million XBL subscribers aside, Kotick said Microsoft doesn't have the online chops for Bungie's next project.

    Speaking at Bank of America Merrill Lynch's Media, Communications, and Entertainment Conference this morning, Activision Blizzard CEO Bobby Kotick answered questions about his company's recent performance and offered some insight on how it landed the Bungie deal.

    "When [Bungie] started the process of looking for a new partner, they had a vision for a kind of product they wanted to create that needed certain skills and capabilities that Microsoft had some of," Kotick said. "But as they started to look at the obvious candidates, they realized that no company other than Activision had the skills they needed to be successful for the vision for that product."

    The skills Kotick referenced are areas of expertise he suggested would not have been envisioned just five years ago, many of them relating to Blizzard and its rampantly successful massively multiplayer online role-playing game World of Warcraft. He started by pointing to that game's 2,500 customer service and support staff, and how no other company understands the logistics of training, managing, and organizing a group that big to meet players' expectations.

    He also talked about "more esoteric" things, like having people dedicated to finding the lowest per-kilowatt-hour cost of power, developing new backup generator and cooling systems, and policing a community the size of a small country (World of Warcraft has a stated subscriber base of more than 11 million people).

    "These are really complex things," Kotick said. "When Bungie actually started to think about their future product plans and realized how deficient they and everyone else was in providing all of these services that were necessary to create competitive products for the future, they didn't really have any other alternative."

    While suggestive, the comments don't necessarily give away details on what type of project Bungie is working on. Earlier in the call, Kotick noted that Blizzard's online expertise "was why we sold control of our company [Activision] to [Blizzard parent] Vivendi," and that Activision is now applying the developer's expertise to franchises as diverse as Call of Duty, Tony Hawk, and Guitar Hero.

    Little is known about Bungie's next game except that it will be a new intellectual property and will mark a return to multiplatform development for the studio. Earlier this week, Bungie community director Brian Jarrard also revealed the game is being built on an all-new engine, which is roughly at the end of the preproduction phase of development.
  • s
    sshnuke
    去年九月份动视暴雪就和蹦极签署了为期10年的在线游戏合作协议
  • M
    Macro
    http://www.blizzmmo.com/index.php?showtopic=43

    这个顶楼的延伸阅读有提到

    但是HALO目前归343 industry管理

    微软不可能在版权上给暴雪放手,因为暴雪的主盈利平台是PC

    棒鸡派人协助开发TiTan是有可能的,但让微软给暴雪Halo的授权,很难
  • 5
    57913
    直接星际OL吧。。扮演人族机枪兵。。
  • B
    Breeze
    目的在于把人玩吐嘛
  • 天狐
    这头像根本就是oUF插件吧喂
  • 无念
    +1
    第一个想到的就是这个
  • c
    charlygaol
    XPerl + Titan panel + Bartender4 + Chinchilla

    WOW界面真是深入人心啊……或者说WOW已经代表了目前游戏UI的最高水平?
  • y
    yarlando
    我不是要黑WOW,但这UI真的太恶心人了吧...
  • o
    ov_efly
    还是星际online吧
    另外 班级能把暴雪几年前砍掉的幽灵FPS 复活
    那也是一大美事阿
  • t
    twolive
    渥~这UI真简化啊,请问这个战士穿的是下下部资料片里的T20套装么?是防战吧?
  • d
    dswll
    那要是真的估计肯定玩的人肯定多不了,又不是每个人都喜欢枪枪枪。
  • 乱我心者
    1000w+的cod泪流满面啊,原来我的用户不够多。
    微软语不成声啊,原来自家的当家游戏《halo》是小众游戏。
  • ハ-ダリ=
    山口山肯定不是现在UI的最高水平,但结合各种插件就是目前最好用的UI
  • 钢の战神
    WOW开放性的UI设计才是最好的 各种DIY

    话说这图非常假啊 太WOW了
  • t
    tillnight
    没什么意外吧?光环ONLINE被砍了以后貌似团队就跑到暴雪那了。