GT5所谓的标准型车,建模完全来自GT4

  • 米兰的红与黑
    Gran Turismo 5 is set to be the racing simulator of the generation. It’s so feature full that it’ll surely push the limits of a Blu-ray disc. Aswe’ve already discussed,the game’s premium cars really take things to a new graphical level. They’re hyper-realistic. But they only consist of 20% of GT5’s vehicles – the other 80% are what Polyphony Digital call “standard” cars. These have been brought in from previous Gran Turismo games. We had hoped that they’d just not had the same amount of love as the game’s premium cars, but it looks like their models are mostly copied from GT4.

    Firstly, the 800+ standard cars won’t have interiors – so no cock-pit views for them. Creating 1000+ cars to the same exacting standards as the 200 premium cars would be an impossible task – and if not impossible, it would take Polyphony Digital another five-years to complete.

    The premium vehicles will include headlights with ‘high and low beams’, with full deformation and dislodging of body parts. In comparison, standard cars will only have standard lights, performance damage, dirt, scratches and dents.

    As for what the standard vehicles look like,Eurogamerclaims that they’re “glossy, finely detailed, and a fair match for anything you might have seen in Project Gotham or Forza.” But we’re going to have to beg to differ. Sure, in motion they look fine, helped in part by GT5’s incredible lighting. But when you get closer, things are a little different. Indeed, many of the cars look to be direct upscaled copies of their Gran Turismo 4 counterparts. Take the following comparison (GT5 images taken from the official trailer below) – the polygon count is unchanged from GT4:

    GT5:

    GT4:

    And then there’s the textures. The following image shows that, unlike the fully modelled lights on premium models, the lights on standard models are simply overlayed textures:


    And just for fun, this screenshot shows the car advertising Gran Turismo 4 (but it’s a real-world car, so we won’t blame them):


    Sure, it’s a disappointing, but GT5 is packed full of content. Over 1000 cars, over 20 locations, 40 tracks and 70 variations. Night racing, weather, go-karting, the Top Gear test track, it’s fully playable in 3D and you can even make your own tracks. We don’t want the game to be in development any longer, so Polyphony Digital better stick toSony’s announced 2 November release date.


    800辆普通车建模,多边形数量全部取自GT4,只是在贴图上进行细化,5年的开发就是讽刺,PD和山内可以洗洗睡了。
  • 变巨
    人家说一辆车建模要180天*人呐,仅花了5年就做出200辆,可见至少有20多人在无休息日般不停建模。你说容易嘛?
    按这样算,大概只需要十几二十年就可以把剩下800辆建完,指日可待,指日可待啊。
  • 米兰的红与黑
    那干脆就别弄那么多车,既然只有1/5的属于高精度建模,那就200辆车好了
  • d
    dead_kiss
    像这种憋几年才出来的作品即使不咋样,在粉丝眼里也是很牛B.预算啊时间啊什么的谁知道?还不是官方说什么就是什么.站在第一的高度做出第二的事情他还是第一.就像大菠萝3,即使出来了你能说不好玩吗?真的不好玩吗?我想不出那些模式,画面有何创新的.可人家是领头羊暴雪的东西,没有对比性...
  • 变巨
    回复dead_kiss的帖子
    先不说没影的diablo3,不过我是不太明白为何不能说它不好玩。
    diablo2我就没觉得多好玩,和比它早的Nox相比各有千秋,不如Dungeon Seige。Diablo1当时觉得它好玩是因为它在当时类型比较新颖,画面音乐也极出众,没有竞争者,这时可算是独孤求败。有了直接竞争者以后,‘必然最好玩’就是伪命题了。
  • d
    dead_kiss
    所以就有了现在GT5直接套模GT4的.然后磨磨唧唧个几年,花费巨额全世界游.玩完了也就该发布了.
  • c
    cloudxm
    哎 有啥办法 粉丝在呢
  • c
    cloudxm
    哎 有啥办法 粉丝在呢
  • d
    darkblood
    山内一典也就是耍耍嘴皮子的能耐了
    技术早就不为日本所有了
  • r
    rctv1221
    该死的GT5还不出来