顺便贴个一月race的时间表,New Zealand时间 Anarchy and Invasion: 12 July 12pm to 16 July 12pm Anarchy and Ambush: 16 July 12pm to 20 July 12pm Ambush and Nemesis: 20 July 12pm to 24 July 12pm Anarchy, Ambush and Nemesis: 24 July to 28 July 12pm Ambush and Onslaught: 28 July 12pm to 1 August 12pm Onslaught and Nemesis: 1 August 12pm to 5 August 12pm Onslaught, Nemesis and Invasion: 5 August 12pm to 9 August 12pm
ikaika
一月race也搞腻了,现在台服删档封测开了,有人过去看看么。
shcmlhy
台服中文版+国际服更新1.2。 啥也不多说了,欢迎小伙伴入坑。2013最佳rpg游戏。
skranger
Eternal and Diamond Supporter Newsletter #76 最新一期土豪周刊爆料 Balancing for a new leagues
When considering balance changes for a new league, we first examine the previous one.
We achieved a lot of goals going into the Sacrifice of the Vaal/Ambush/Invasion expansion. We achieved more balance between which classes were chosen by players. We played a little more dangerously with skill adjustments, which worked out very well most of the time, but we paid for it fairly heavily when we overshot the mark.
Fire skills received a progression of long-needed buffs, which players greatly enjoyed. Burning became a little too dominant, and other elements feel more constrained in comparison.
Build variety was a little lower than in the Domination/Nemesis period. There are a few things we are looking at to improve build variety.
One of the uniques the one that affected build variety most was Crown of Eyes. While we had foreseen it being strong, it turned out the power of the multiplicative bonuses it could unlock together was far too powerful. In 1.2.0, Crown of Eyes (including existing ones) will only affect increased and reduced spell damage. It does not benefit from multiplicative bonuses any more.
Spectral Throw has proven too good compared to bows and to melee. It's a skill we love and like to see used, but relative to bows it's beating them in ranged combat, and it's a very safe alternative to melee options.
We are looking at improving bow users in a few ways in 1.2.0. We're buffing skills, the bows themselves and passives.
Spectral Throw and some of the things that support it will be slightly nerfed. In contrast some past great melee skills will see a little love. (Yes, that includes cleave).
One thing that constrains a lot of otherwise great builds is mana cost, so we have rethought mana costs from first principles. Almost every skill is affected. Our decision to do this was highlighted by looking at the one month race stats and seeing Clarity and Eldritch Battery being so highly utilised.
Casters will see a few buffs to little-used spells. The intelligence based classes, especially with passive tree changes, should see big improvements. We'll keep an eye on how this goes, as the intelligence classes tend to capitalize on changes more quickly than other classes. It would be very easy for this season to become a "season of the Witch" if left unchecked.
The already publicised removal of snapshotting mechanics should limit this a bit, but with so many changes it will be difficult to assess.
Lightning skills get some of the biggest buffs, however this is tempered by a major change we are making to Shock. The Shocked status ailment now provides a 50% increase in damage taken, but no longer stacks.
Shadows get quite a shake up in their tree. The starting area for the shadow is now divided into a physical half, suitable for physical melee and caster characters, and an elemental half suitable for your elemental melee and casting needs. It feels like a much more cohesive tree, and it isn’t such a challenge to make builds which feel natural for a mage and/or combat assassin.