【新赛季】1.2资料篇+ 【台服繁中版】D2风rpg Path of Exile 。

  • 游戏列表
    那个图的level高得要命..
  • 三國壮一郎
    这游戏要刷装备只能靠map了
    我换着方儿刷piety和dominus无数次才发现…这游戏除了map就没啥玩的了…
  • 永远的访客
    本来map就是end game,而且每往上爬一级不仅难度高不少还要纠结烧道具有啥不满意的?

    昨天我的58级nemesis女巫在打cruel dominus挂了,心痛。果然最大的杀手是desy和麻痹
    一共2个人,另一个至少血少到一半以下有6-7次倒是没事,我的女巫是1500ES 1100Life,一直比较安逸,磨了大概10分钟后,突然被冰柱卡住一次就RIP了(甚至有带瞬回药都被dot杀了没想起来)

    安心reroll去了
  • 未注册用户
    高塔跳跳会放ab,gmp地图贴脸5个ab直接血皮加freeze

    火狗是docks的void bear
  • 未注册用户
    我换着方儿刷piety和dominus无数次,然后刷出来koams heart alphas howl BoR 大几ex的rare若干怎么破……
    刷刷刷游戏本来就是看脸的

    map是拿来打经验的,打钱就是堆高mf怒操dom而已,5分钟一圈稳定收益1-2chaos一圈外加不定期摸奖,通货多了alch点首饰腰带,chaos spam刷衣服武器,fusing去5l 6l,身上带一堆chance路上看到几个好的底子拿起来点着抽奖。
    我随便玩玩也靠craft赚了几十ex了……
  • z
    zxhralf
    我曾经遇到过带保护罩的void bear GMP 还有一堆伤害词缀,直接没想法

    5ab freeze概率是分开计算的吧?
  • s
    shcmlhy
    小伙伴们归来吧。
  • 森田美位子
    看我大召唤一桶浆糊
  • s
    skstormgg
    无条件支持正统续作
  • g
    grasszyf
    一年没玩了,谁能说说现在是什么情况,出资料片了?
  • 永远的访客
    出资料片了

    新的invasion模式死成屎了

    每个区域随机一个新boss,今天1小时内打死我3个人物
    都不敢想象别人怎么去打新出的隐藏boss了(全服前50名有特殊奖励)
  • t
    theholy
    ambush
    箱子出的怪没经验不掉宝。蓝怪也没经验,rogue也不掉东西,so挫折
  • t
    theholy
    卧槽,修正了
  • b
    boyhgy
    mac版遥遥无期。。。
  • 森田美位子
    新出的逗逼orb太搞笑了,官网几个帖子看得我前伏后仰
  • A
    Abomination
    新版准备玩EA build
    结果改版后技能树少了很多血呀
    EA build技能树
    血量只有200%

    vaal orb用在0q gem上几乎稳赚不赔
    可以由0q直升至23q
  • 森田美位子
    血环是砍掉不少,但是在其他地方都有补偿,比如witch和shadow起点附近都buff了。如果是ranger的话,ranger起点附近本身血点就不少吧
  • A
    Abomination
    对,改版前ranger已经可以不到血环也可以有200%+的血
    其实砍血环不错的,过去玩血的有谁会不走血环呢
    只是没有了血环,技能走Scion内环效率低了
    mara和duelist中间又没有大血点
    mara初始点多了一点甲少了一点血
    过去一走血环血就够用了
    现在要点血点慢了不少
  • A
    Abomination

    这技能终于来了!
  • l
    luciva
    怎么下载啊。。用15L的链接不能下啊
  • 森田美位子
    steam已经锁区了,除非你在海外
    去贴吧或者3DM找个相对新点版本,能少更新一点
  • N
    Nosgoth
    更新中,上去看看又改了些什么。
  • 地狱哮喘
    想知道VAAL系列怎么弄 随机掉?要体验新内容必须开新号吗?
  • A
    Abomination
    如果有vaal版的gem
    可以用vaal orb把普通版gem洗成vaal版
    或者在地图上随机出现的小迷宫,杀了守护宝箱的boss后可以开出一个vaal gem

    新leagues有新玩意
    softcore ambush是大地图上随机有保险箱
    可以在开箱前洗affix和稀有度,开后会出现几团敌人
    清场后可以得到一堆道具
    如果用vaal洗,开出来的都会是corrupted

    hardcore invasion会在大地图上随机出现敌人和boss
    boss会有更多的技能,用来挑战难度

    vaal orb应该在standard也可以打到
    周末才有时间玩,很多资料我也不太肯定
    看看作为参考吧
  • 地狱哮喘
    感谢 看来不开新档少很多内容啊
  • 赤尸藏人
    去官网下个就行
  • f
    fff
    保险箱是不是strongbox?怎么洗?
  • 森田美位子
    就和洗装备一样的办法,随身带好alth、c就行
  • t
    theholy
    这个版本…………有点……………………
    虽然d3 2.0刷多了回头刷这个感觉不是特别爽,但总觉得问题不是出在这里
  • c
    chii
    请问STEAM锁区后这游戏怎么删掉?被占了那么多硬盘好不爽
  • G
    GameTheory
    可以卸载吧... 添加删除程序那里。D3为啥不从这里学一些优点呢XD
  • c
    chii
    卸载了好像没用,一连steam还会更新
    —— fromS1 Nyan(NOKIA Lumia 920)来自: WindowsPhone客户端
  • c
    chii
    谢谢~~
  • 地狱哮喘
    最近老是玩几分钟就掉线 明明更新前能很愉快刷刷刷的说
  • c
    cffrog
    求问VAAL石头怎么用
  • j
    jbowin
    感谢!
  • A
    Abomination
    vaal orb是把道具封装的orb
    因为Corrupted的道具不能再用orb来洗

    对gem有四个可能
    提升或降低等级,在lv20时能突破lv20升至lv21
    q能突破至23/20q,不过hot fix后已不能从0q直升至23q
    如果有vaal版直接变成vaal
    或只是变成Corrupted

    对装备
    洗固有字词,可以由无到有,例如:

    把洞洗成白色,也就是任意颜色的gem也可用
    变成任意黄装,连洞都洗掉,可以说是洗失败了
    勇气可嘉
    或只是变成Corrupted

    而map就可以洗成多过六个affix
    保险箱也可以洗,洗完后出来的道具变成Corrupted

    大致上是这样,因为随时可能hot fix掉,看看就好
  • 永远的访客
    公会可以有自己的公用stash

    更主要的是社交和组团方便
    因为现在的趋势是玩家的水平越来越高,dev也在越来越提高游戏操作难度,于是组队的意义越来越大,solo难混
  • s
    skranger
    1 Month Race开始!
    将于八月初开始第二个小资料片及新的4个月天梯!
    还有Glacial Cascade真好用..
  • e
    edmonjl
    内容再增加些吧,整天刷同一个boss有点腻了,其他小boss又没什么油水……
  • 永远的访客
    每个小资料片都应该有加1个boss

    不过反正对网速残还打HC的我来说都是浮云
    等下个赛季开始了再混1颗星成就吧...
  • s
    skranger
    顺便贴个一月race的时间表,New Zealand时间
    Anarchy and Invasion: 12 July 12pm to 16 July 12pm
    Anarchy and Ambush: 16 July 12pm to 20 July 12pm
    Ambush and Nemesis: 20 July 12pm to 24 July 12pm
    Anarchy, Ambush and Nemesis: 24 July to 28 July 12pm
    Ambush and Onslaught: 28 July 12pm to 1 August 12pm
    Onslaught and Nemesis: 1 August 12pm to 5 August 12pm
    Onslaught, Nemesis and Invasion: 5 August 12pm to 9 August 12pm
  • i
    ikaika
    一月race也搞腻了,现在台服删档封测开了,有人过去看看么。
  • s
    shcmlhy
    台服中文版+国际服更新1.2。
    啥也不多说了,欢迎小伙伴入坑。2013最佳rpg游戏。
  • s
    skranger
    Eternal and Diamond Supporter Newsletter #76
    最新一期土豪周刊爆料
    Balancing for a new leagues

    When considering balance changes for a new league, we first examine the previous one.

    We achieved a lot of goals going into the Sacrifice of the Vaal/Ambush/Invasion expansion. We achieved more balance between which classes were chosen by players. We played a little more dangerously with skill adjustments, which worked out very well most of the time, but we paid for it fairly heavily when we overshot the mark.

    Fire skills received a progression of long-needed buffs, which players greatly enjoyed. Burning became a little too dominant, and other elements feel more constrained in comparison.

    Build variety was a little lower than in the Domination/Nemesis period. There are a few things we are looking at to improve build variety.

    One of the uniques the one that affected build variety most was Crown of Eyes. While we had foreseen it being strong, it turned out the power of the multiplicative bonuses it could unlock together was far too powerful. In 1.2.0, Crown of Eyes (including existing ones) will only affect increased and reduced spell damage. It does not benefit from multiplicative bonuses any more.

    Spectral Throw has proven too good compared to bows and to melee. It's a skill we love and like to see used, but relative to bows it's beating them in ranged combat, and it's a very safe alternative to melee options.

    We are looking at improving bow users in a few ways in 1.2.0. We're buffing skills, the bows themselves and passives.

    Spectral Throw and some of the things that support it will be slightly nerfed. In contrast some past great melee skills will see a little love. (Yes, that includes cleave).

    One thing that constrains a lot of otherwise great builds is mana cost, so we have rethought mana costs from first principles. Almost every skill is affected. Our decision to do this was highlighted by looking at the one month race stats and seeing Clarity and Eldritch Battery being so highly utilised.

    Casters will see a few buffs to little-used spells. The intelligence based classes, especially with passive tree changes, should see big improvements. We'll keep an eye on how this goes, as the intelligence classes tend to capitalize on changes more quickly than other classes. It would be very easy for this season to become a "season of the Witch" if left unchecked.

    The already publicised removal of snapshotting mechanics should limit this a bit, but with so many changes it will be difficult to assess.

    Lightning skills get some of the biggest buffs, however this is tempered by a major change we are making to Shock. The Shocked status ailment now provides a 50% increase in damage taken, but no longer stacks.

    Shadows get quite a shake up in their tree. The starting area for the shadow is now divided into a physical half, suitable for physical melee and caster characters, and an elemental half suitable for your elemental melee and casting needs. It feels like a much more cohesive tree, and it isn’t such a challenge to make builds which feel natural for a mage and/or combat assassin.

    简单翻译

    眼头被削,而且所有现有的也会被削。
    弓的天赋和技能加强,st因为比弓强太多所以削,物理技能小幅加强
    基本上所有技能的蓝耗降低
    智力系的天赋树改动,你们都懂的
    电系法术伤害大提升,但是shock削了,只有1层然后50%增伤