2010游戏界十大失望,榜首当然是

  • z
    zdh
    IGN 评选2010游戏界十大失望,FF13 GT5 榜首,Kinect Move 在列

    http://wii.ign.com/articles/113/1137040p1.html

    10、Sonic the Hedgehog 4: Episode I
    9、PlayStation Move
    8、Lost Planet 2
    7、Kane & Lynch 2: Dog Days
    6、Crackdown 2
    5、Microsoft Kinect
    4、Fable III
    3、Medal of Honor
    2、
    Gran Turismo 5

    1、
    Final Fantasy XIII


    10.Sonic the Hedgehog 4: Episode I


    After years of waiting for a true sequel in line with Sonics 1 to 3, fans collectively nerdgasmed over the purported return to the series' pure 2D roots. No silly side-quests, no lame characters – no awful voice acting, even – just the purity of high speed racing, jumping and ring collecting. How could it go wrong?

    To be fair, Sonic 4 was completely playable – and it never went wrong, per se – but it also wasn't the perfect, shining example of how to do the 2D modern Sonic game that fans were expecting. Being merely very good isn't enough for a character like this; even saying 'this is the best Sonic game in years' doesn't have the kind of weight to it that it probably should. The controls and perspective, short length and limited replayability both held Sonic 4 back in our eyes.



    9.PlayStation Move

    Sony isn't exactly new to alternative gaming interfaces – EyeToy has been around for years, the Sixaxis controller took a couple tentative steps into the Wii's court, and now PlayStation Move takes another significant stride towards a motion-controlled future. The tech works very well, blending the EyeToy's personal, full-body and voice activated interactivity with the accuracy of Wii MotionPlus.

    However, we're disappointed with the overall experience so far. No game – compatible or specifically designed for Move – has convincingly shown the platform to be anything more than a me-too answer to Wii's motion control. There is no killer app yet, nor will there be until 2011. Given that it's the games that ultimately decide the success of the peripheral, Move is still unproven and a bit disappointing in our books.



    8.Lost Planet 2

    There was a lot to like about the original Lost Planet – pace, verticality and an emphasis on pure-action gunplay that succeeded far more than it failed. As such, after a couple of years of teasing us with tempting snippets of co-op gameplay and revamped presentation, Lost Planet 2 was high on our most-wanted list games. Capcom fumbled this ball.

    Not only did Lost Planet 2 fail to deliver the initially promising gameplay premise, it actually took a backwards step in several respects. The gameplay itself was hampered by an overly complex control scheme, the game's difficulty proved badly balanced and the online functionality was severely flawed by poor and short-sighted design choices.



    7.Kane & Lynch 2: Dog Days

    Another sequel that looked to address the sins of the father, Kane & Lynch 2 was immediately visually striking. The handicam grain, disrupted video playback look and hyper-realistic lighting and colour scheme immediately turned heads – to the point where we hoped the team had similarly reworked the gameplay, polishing and tightening along the way.

    Sadly, by 'reworked', Kane & Lynch 2 merely tosses together a cover system that never felt reliable along with enemies that took far too many rounds to put down. These grunts also poured out in serious numbers, which killed the realism and upped the repetition. In short, it was a flawed and repetitive shooter that, despite great art direction, never breaks free of being mostly mindless in execution. Once again, all that potential went to waste.



    6.Crackdown 2

    Hey— if you had nine months to create and deliver a full game, you'd probably look at ways to cut corners too. Crackdown 2 is a sequel of the worst kind, delivering a nearly identical city, barely reworked beyond the colouration, and gameplay that is largely identical to the first game. Why does this game exist? Why?

    Short answer is, it really shouldn't – or, at least, not in this form. Sure, adding a mutant infestation might've darkened the tone and upped the bloodletting, but the lack of story, structure and identical gameplay made for one of the biggest disappointments of the year. There was nothing fundamentally wrong with the gameplay, but a true sequel to Crackdown deserved more.



    5.Microsoft Kinect

    Oh, Kinect. You and me – we need to have ourselves a frank little discussion before things go awry. Sure, you're making buckets of dough, and that bottom-line probably justifies the means – but that doesn't mean you're not a massive disappointment. When you were first unveiled, you were a sophisticated and impressive piece of hardware. Almost two years on, you're a sketch of the original idea; a watered down version of the idea we fell for.

    Kinect's games and responsiveness have a lot to answer for here. The launch titles are fairly lacklustre, with a couple exceptions, and the lack of a longer-term line-up of more in-depth titles definitely hurts. The hardware itself has a lot of untapped potential, but the removal of a dedicated processor means that finer motor movements in the body aren't detectable and that really limits what can and cannot be done down the line.



    4.Fable III

    So here we are again: another Fable game that has failed to live up to the tremendous hype generated by its parent company, compounded by comments from Lionhead CEO Peter Molyneux that drove expectations into the stratosphere. Such hyperbole has been Molyneux's undoing in the past, and Fable III, while completely playable and even very good in most respects, nevertheless disappointed anyone expecting a fresh or progressive experience.



    3.Medal of Honor

    If you're going ape the tone and presentation of the Call of Duty: Modern Warfare franchise, at least make sure you emulate what really counts: quality of gameplay too. This year's reboot of the Medal of Honor brand probably deserved a different kind of booting – one that critics and gamers were all too happy to apply.

    For starters, initial controversy levelled at depictions of the Taliban suddenly politicized the game, stirring up an ugly media frenzy. In an industry that already struggles with clichéd portrayals of violence, this was a messy situation. Then, after playing Medal of Honor, we were simply left wondering if the bigger travesty was, in fact, the sub-standard gaming fare. Consider Medal of Honor a guide on hownotto relaunch a franchise.



    2.Gran Turismo 5

    Six years and millions upon millions of dollars later, Gran Turismo 5 is finally –finally – on sale. Was it worth the wait? For ardent fans, undoubtedly. For everyone else, however, we really have to wonder if Polyphony Digital understands that it ultimately painted itself into a corner. The expectations placed upon Gran Turismo 5, built off the back of years of waiting, refining, teasing, rethinking, hyping and overselling ultimately took its toll.

    IGN scored Gran Turismo a very fitting and great 8.5 – but, like several games on this list, we question if six years of waiting for a less-than-excellent game is really worth it. Are we disappointed? Youbetcha. But would we be willing to wait another year for that extra polish? Heck no. At least it's finally out, right?



    1.Final Fantasy XIII

    Okay. Final Fantasy XIII is, without question, the biggest gaming disappointment of 2010. Square Enix promised fans so much and under-delivered in every area, apart from utterly gorgeous raw presentation values. It's true – XIII is pure spectacle, but the gameplay is so vanilla, linear and unmoving that we really wonder how the design process made it as far as it did without anyone raising some warning flags.

    Being merely 'okay' isn't good enough for the Final Fantasy series. These games have a heritage and pedigree to maintain, and thirteen games in, this instalment indeed proved unlucky. The characters are routinely awful and uninteresting, the storytelling is a jumbled mess that meanders through bland subplot – and then there's the gameplay, which consists of essentially moving in a straight line for the first twenty hours, repeatedly hitting X.

    Some have praised this entry for signalling a bold departure for the series; a change of direction and a new flavour. Frankly, if this is how Square Enix views the future direction of its major JRPG releases, we're more than a little irked.
  • 你们好奇怪
  • P
    Pluto_Shi
    gt和ff换个位置比较合理
  • 鬼丸
    难道不是FF14么?
  • z
    zdh
    Okay. Final Fantasy XIII is, without question

    完全没争议
  • 清扬婉兮
    好大的NO
  • c
    cyberalogo
    FF14居然没上榜。
  • c
    chakane048
    因为FF14不是家用机游戏逃国一劫
  • 洋葱武士
    14根本就没人看好,也就没失望了
  • フエア
    第一第二半斤八两
  • J
    John-Carmack
    荣誉勋章榜上有名,我该欣慰还是该失望
  • x
    xyasuka
    ff14在哪里
  • 昔日之影
    谁让EA宣传的太狠了,而且之后又有COD7,要是出在COD7之后说不定会更好点
  • P
    Pluto_Shi
    在9楼
  • J
    John-Carmack
    我仍然认为荣誉勋章是试水之作,如果EA真想和COD区分开的话,它应该在游戏模式上走的更远点,朝军事拟真方面发展,这次的MOH,在形式上是拟真了,但游戏方式还是COD那一套,这样还是会被COD压制的。
  • 昔日之影
    所以说这是宣传问题,一开始放预告片时一堆人的评价是“比MW2更MW”结果弄出来压根就不是。当然军事拟真方面已经有闪点行动和武装突袭了,我还是希望MOH能大众化一些
  • M
    Macro
    怕什么,反正MOH这牌子的价值早就不复当年了,大不了不要了算了

    别忘了EA有SPWAN
  • 神无月七夜
    不愧是wii.ign.com
    上榜的全是wii以外家用主机的游戏
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    htbrkone
    什么破排名 居然没有文明5?
  • m
    mamene
    那请你提名wii上2010最让人失望的游戏。。。。
  • c
    conker
    有点常识好不好。。。。

    http://ps3.ign.com/articles/113/1137041p1.html
  • 无眠之美
    wii2010有10個讓人想得起的遊戲嗎?
  • d
    deepmrx
    ff13众望所得,实至名归
  • J
    John-Carmack
    你不能不承认野蛮5作为一款战棋类游戏还是有闪光点的
  • J
    John-Carmack
    SPWAN是啥?你指IW的新马甲重生娱乐么?我到觉得EA不大可能再让他们开发荣誉勋章了,而会让他们开个新系列。
  • 昔日之影
    respwan不算EA旗下的工作室,respwan做什么EA倒是没多少权力管,大神你自己的Rage不也是EA发行么?
  • J
    John-Carmack
    我的东家是Bethesda,别搞岔了
  • M
    Macro
    我就是这个意思,反正MOH的名声这么多年都不行了,再说Spawn估计也没有重新接受烂摊子的意思,他们更想制作的是原创作品
  • M
    Macro
    EA现在倡导的那个EA Partner看介绍有点类似各大主机厂的第二方

    EA出钱,但是给予对方自由权,不管行政工作
  • 特殊字符
    对着网址里的“wii”犯2的只有两个人,还是很让人欣慰的
  • 无眠之美
    要有失望先要有期望
    WII上值得期望的遊戲少得可憐
  • 津上翔一
    都非常同意
  • h
    homesickness
    盛大真杯具
  • 你们好奇怪
    你的优越感也未免太廉价了
  • 吐槽
    第一不应该是3DS明年发售么
  • 特殊字符
    你的优越感报价多少?