CC和FF8

  • 脆骨
    看见还有人说FF8模拟问题,所以特意把老帖转过来了
  • 黄泉
    嗯 脆骨是好人~

    请问有做好了的CC吗?
  • b
    bighook
    :awkward: ?、?这是在说啥模拟器呢
  • k
    kimmmmmm
    原文:
    FFVIII now works very well using the game ID SLPS_02180 on 3.90 M33(or when the pops by itself is released). No more lag, freeze, or any other problems that cursed the game. The only problem is that some FMV\'s will hang. The intro FMV will hang, so you\'ll have to use 3.71 or 3.72 with popsloader to start the game, save it, and then you can play the rest of the game without trouble on 3.90 M33. There\'s also another problem with an FMV when you are trying to capture the Sorceress during the parade (When Quistis and team look out of the tower). Again you will have to use popsloader and 3.71 to get past that part. Unknown if this\'ll work on the PAL version. This will work on MD EBOOTs as well as single disks of FFVIII. Tested by Cheska.

    [本帖最后由 kimmmmmm 于 2008-4-9 08:52 编辑]
  • 脆骨
    uppppp
  • 这是马甲
    4.01>:o
    艹,我说怎么总死机
  • K
    Kesons
    好吧,我都玩过了,CC基本完美。
    FF8依然是随机“低概率”死机,很低,有时候几小时不死机,有时候连续几分钟都死机,毫无规律,只要积极存档就可以了。
  • 雪kar
    想请教一下这两个游戏美版死机么??
    美版转的话应该用那个id?
    4.01内核……
  • a
    asxpa
    CC我玩的是美版,完美
  • 脆骨
    ID都一样,无所谓的。FF8不知道哪死机,本人已经10+小时
  • h
    hoshino612
    我FF8用是SLPS21800,也是低几率死机:awkward:
    用随时存档的金手指多存档就可以了,没有固定死机的地方:smoke:
  • 巴哈姆特
    求具体方法和配置
  • 大怪鸟
    前线3死机的问题和在PC上模拟是一样的,只要有机体的腿部被击破,下次该机体再进入战斗就会死机,所以只要打开战斗画面手动跳过的选项,遇到这类机体在战斗画面出现前跳过就行了。
  • m
    miomibuya
    这是怎么搞的?