有人会设置xbox360pad吗

  • 拜拜
    过去被安利ps2手柄比xbox手柄好blabla,结果发现玩游戏还要用xbox360pad模拟,有点麻烦

    现在的问题是明明电脑上只插了一个手柄,但xbox360pad test却显示controller2连接正常,但controller1没有连接

    导致现在进入游戏只能用2号角色,什么鬼啊,掀桌~

    玩的游戏是Rayman Legends,系统是win10,

    以下是我的x360ce.ini配置,有人知道哪里有问题吗?或者穿一份正常的配置给我,万分感谢~

    1. [Options]
    2. UseInitBeep=1 #use 0 to 1; default 1; beep on init
    3. Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'
    4. FakeAPI=1 #use API patching

    5. [PAD1]
    6. Index=2 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
    7. Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
    8. VID=0x0810 #controller VID
    9. PID=0x0001 #controller PID
    10. Left Analog X=1
    11. Left Analog Y=-2
    12. Right Analog X=6
    13. Right Analog Y=-3
    14. Left Analog X+ Button=
    15. Left Analog X- Button=
    16. Left Analog Y+ Button=0
    17. Left Analog Y- Button=
    18. Right Analog X+ Button=
    19. Right Analog X- Button=
    20. Right Analog Y+ Button=0
    21. Right Analog Y- Button=
    22. D-pad POV=1
    23. D-pad Up=UP
    24. D-pad Down=DOWN
    25. D-pad Left=LEFT
    26. D-pad Right=RIGHT
    27. A=3
    28. B=2
    29. X=4
    30. Y=1
    31. Left Shoulder=7
    32. Right Shoulder=8
    33. Back=9
    34. Start=10
    35. Left Thumb=11
    36. Right Thumb=12
    37. TriggerDeadzone=0
    38. Left Trigger=5
    39. Right Trigger=6
    40. UseForceFeedback=1
    41. FFBType=0
    42. SwapMotor=0
    43. ForcePercent=100
    44. ControllerType=2
    45. AxisToDPad=0
    46. AxisToDPadDeadZone=256
    47. AxisToDPadOffset=0 //WILDS
    48. POVXReverse=0 #Reverse POV Up/Down
    49. POVYReverse=0 #Reverse POV Left/Right

    50. [PAD2]
    51. Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
    52. Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
    53. VID=0x0 #controller VID
    54. PID=0x0 #controller PID
    55. Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    56. Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    57. Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    58. Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    59. Left Analog X+ Button=0 #button id; 0 to disable
    60. Left Analog X- Button=0 #button id; 0 to disable
    61. Left Analog Y+ Button=0 #button id; 0 to disable
    62. Left Analog Y- Button=0 #button id; 0 to disable
    63. Right Analog X+ Button=0 #button id; 0 to disable
    64. Right Analog X- Button=0 #button id; 0 to disable
    65. Right Analog Y+ Button=0 #button id; 0 to disable
    66. Right Analog Y- Button=0 #button id; 0 to disable
    67. D-pad POV=1 #POV index; 0 to disable
    68. D-pad Up=0 #button id; 0 to disable
    69. D-pad Down=0 #button id; 0 to disable
    70. D-pad Left=0 #button id; 0 to disable
    71. D-pad Right=0 #button id; 0 to disable
    72. A=2 #button id; 0 to disable
    73. B=3 #button id; 0 to disable
    74. X=1 #button id; 0 to disable
    75. Y=4 #button id; 0 to disable
    76. Left Shoulder=5 #button id; 0 to disable
    77. Right Shoulder=6 #button id; 0 to disable
    78. Back=9 #button id; 0 to disable
    79. Start=10 #button id; 0 to disable
    80. Left Thumb=11 #button id; 0 to disable
    81. Right Thumb=12 #button id; 0 to disable
    82. TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
    83. Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    84. Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    85. UseForceFeedback=1 #use 0 to 1; default 0
    86. SwapMotor=0 #use 0 to 1; default 0
    87. ForcePercent=100 #use 0 to 100; default 100
    88. ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
    89. AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
    90. AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
    91. AxisToDPadOffset=0 # //WILDS
    92. POVXReverse=0 #Reverse POV Up/Down
    93. POVYReverse=0 #Reverse POV Left/Right

    94. [PAD3]
    95. Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
    96. Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
    97. VID=0x0 #controller VID
    98. PID=0x0 #controller PID
    99. Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    100. Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    101. Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    102. Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    103. Left Analog X+ Button=0 #button id; 0 to disable
    104. Left Analog X- Button=0 #button id; 0 to disable
    105. Left Analog Y+ Button=0 #button id; 0 to disable
    106. Left Analog Y- Button=0 #button id; 0 to disable
    107. Right Analog X+ Button=0 #button id; 0 to disable
    108. Right Analog X- Button=0 #button id; 0 to disable
    109. Right Analog Y+ Button=0 #button id; 0 to disable
    110. Right Analog Y- Button=0 #button id; 0 to disable
    111. D-pad POV=1 #POV index; 0 to disable
    112. D-pad Up=0 #button id; 0 to disable
    113. D-pad Down=0 #button id; 0 to disable
    114. D-pad Left=0 #button id; 0 to disable
    115. D-pad Right=0 #button id; 0 to disable
    116. A=2 #button id; 0 to disable
    117. B=3 #button id; 0 to disable
    118. X=1 #button id; 0 to disable
    119. Y=4 #button id; 0 to disable
    120. Left Shoulder=5 #button id; 0 to disable
    121. Right Shoulder=6 #button id; 0 to disable
    122. Back=9 #button id; 0 to disable
    123. Start=10 #button id; 0 to disable
    124. Left Thumb=11 #button id; 0 to disable
    125. Right Thumb=12 #button id; 0 to disable
    126. TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
    127. Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    128. Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    129. UseForceFeedback=1 #use 0 to 1; default 0
    130. SwapMotor=0 #use 0 to 1; default 0
    131. ForcePercent=100 #use 0 to 100; default 100
    132. ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
    133. AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
    134. AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
    135. AxisToDPadOffset=0 # //WILDS
    136. POVXReverse=0 #Reverse POV Up/Down
    137. POVYReverse=0 #Reverse POV Left/Right

    138. [PAD4]
    139. Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
    140. Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
    141. VID=0x0 #controller VID
    142. PID=0x0 #controller PID
    143. Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    144. Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    145. Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    146. Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    147. Left Analog X+ Button=0 #button id; 0 to disable
    148. Left Analog X- Button=0 #button id; 0 to disable
    149. Left Analog Y+ Button=0 #button id; 0 to disable
    150. Left Analog Y- Button=0 #button id; 0 to disable
    151. Right Analog X+ Button=0 #button id; 0 to disable
    152. Right Analog X- Button=0 #button id; 0 to disable
    153. Right Analog Y+ Button=0 #button id; 0 to disable
    154. Right Analog Y- Button=0 #button id; 0 to disable
    155. D-pad POV=1 #POV index; 0 to disable
    156. D-pad Up=0 #button id; 0 to disable
    157. D-pad Down=0 #button id; 0 to disable
    158. D-pad Left=0 #button id; 0 to disable
    159. D-pad Right=0 #button id; 0 to disable
    160. A=2 #button id; 0 to disable
    161. B=3 #button id; 0 to disable
    162. X=1 #button id; 0 to disable
    163. Y=4 #button id; 0 to disable
    164. Left Shoulder=5 #button id; 0 to disable
    165. Right Shoulder=6 #button id; 0 to disable
    166. Back=9 #button id; 0 to disable
    167. Start=10 #button id; 0 to disable
    168. Left Thumb=11 #button id; 0 to disable
    169. Right Thumb=12 #button id; 0 to disable
    170. TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
    171. Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    172. Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
    173. UseForceFeedback=1 #use 0 to 1; default 0
    174. SwapMotor=0 #use 0 to 1; default 0
    175. ForcePercent=100 #use 0 to 100; default 100
    176. ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
    177. AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
    178. AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
    179. AxisToDPadOffset=0 # //WILDS
    180. POVXReverse=0 #Reverse POV Up/Down
    181. POVYReverse=0 #Reverse POV Left/Right

    复制代码