有人会设置xbox360pad吗
- 拜拜过去被安利ps2手柄比xbox手柄好blabla,结果发现玩游戏还要用xbox360pad模拟,有点麻烦
现在的问题是明明电脑上只插了一个手柄,但xbox360pad test却显示controller2连接正常,但controller1没有连接
导致现在进入游戏只能用2号角色,什么鬼啊,掀桌~
玩的游戏是Rayman Legends,系统是win10,
以下是我的x360ce.ini配置,有人知道哪里有问题吗?或者穿一份正常的配置给我,万分感谢~复制代码- [Options]
- UseInitBeep=1 #use 0 to 1; default 1; beep on init
- Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'
- FakeAPI=1 #use API patching
- [PAD1]
- Index=2 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
- Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
- VID=0x0810 #controller VID
- PID=0x0001 #controller PID
- Left Analog X=1
- Left Analog Y=-2
- Right Analog X=6
- Right Analog Y=-3
- Left Analog X+ Button=
- Left Analog X- Button=
- Left Analog Y+ Button=0
- Left Analog Y- Button=
- Right Analog X+ Button=
- Right Analog X- Button=
- Right Analog Y+ Button=0
- Right Analog Y- Button=
- D-pad POV=1
- D-pad Up=UP
- D-pad Down=DOWN
- D-pad Left=LEFT
- D-pad Right=RIGHT
- A=3
- B=2
- X=4
- Y=1
- Left Shoulder=7
- Right Shoulder=8
- Back=9
- Start=10
- Left Thumb=11
- Right Thumb=12
- TriggerDeadzone=0
- Left Trigger=5
- Right Trigger=6
- UseForceFeedback=1
- FFBType=0
- SwapMotor=0
- ForcePercent=100
- ControllerType=2
- AxisToDPad=0
- AxisToDPadDeadZone=256
- AxisToDPadOffset=0 //WILDS
- POVXReverse=0 #Reverse POV Up/Down
- POVYReverse=0 #Reverse POV Left/Right
- [PAD2]
- Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
- Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
- VID=0x0 #controller VID
- PID=0x0 #controller PID
- Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Left Analog X+ Button=0 #button id; 0 to disable
- Left Analog X- Button=0 #button id; 0 to disable
- Left Analog Y+ Button=0 #button id; 0 to disable
- Left Analog Y- Button=0 #button id; 0 to disable
- Right Analog X+ Button=0 #button id; 0 to disable
- Right Analog X- Button=0 #button id; 0 to disable
- Right Analog Y+ Button=0 #button id; 0 to disable
- Right Analog Y- Button=0 #button id; 0 to disable
- D-pad POV=1 #POV index; 0 to disable
- D-pad Up=0 #button id; 0 to disable
- D-pad Down=0 #button id; 0 to disable
- D-pad Left=0 #button id; 0 to disable
- D-pad Right=0 #button id; 0 to disable
- A=2 #button id; 0 to disable
- B=3 #button id; 0 to disable
- X=1 #button id; 0 to disable
- Y=4 #button id; 0 to disable
- Left Shoulder=5 #button id; 0 to disable
- Right Shoulder=6 #button id; 0 to disable
- Back=9 #button id; 0 to disable
- Start=10 #button id; 0 to disable
- Left Thumb=11 #button id; 0 to disable
- Right Thumb=12 #button id; 0 to disable
- TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
- Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
- Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
- UseForceFeedback=1 #use 0 to 1; default 0
- SwapMotor=0 #use 0 to 1; default 0
- ForcePercent=100 #use 0 to 100; default 100
- ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
- AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
- AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
- AxisToDPadOffset=0 # //WILDS
- POVXReverse=0 #Reverse POV Up/Down
- POVYReverse=0 #Reverse POV Left/Right
- [PAD3]
- Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
- Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
- VID=0x0 #controller VID
- PID=0x0 #controller PID
- Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Left Analog X+ Button=0 #button id; 0 to disable
- Left Analog X- Button=0 #button id; 0 to disable
- Left Analog Y+ Button=0 #button id; 0 to disable
- Left Analog Y- Button=0 #button id; 0 to disable
- Right Analog X+ Button=0 #button id; 0 to disable
- Right Analog X- Button=0 #button id; 0 to disable
- Right Analog Y+ Button=0 #button id; 0 to disable
- Right Analog Y- Button=0 #button id; 0 to disable
- D-pad POV=1 #POV index; 0 to disable
- D-pad Up=0 #button id; 0 to disable
- D-pad Down=0 #button id; 0 to disable
- D-pad Left=0 #button id; 0 to disable
- D-pad Right=0 #button id; 0 to disable
- A=2 #button id; 0 to disable
- B=3 #button id; 0 to disable
- X=1 #button id; 0 to disable
- Y=4 #button id; 0 to disable
- Left Shoulder=5 #button id; 0 to disable
- Right Shoulder=6 #button id; 0 to disable
- Back=9 #button id; 0 to disable
- Start=10 #button id; 0 to disable
- Left Thumb=11 #button id; 0 to disable
- Right Thumb=12 #button id; 0 to disable
- TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
- Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
- Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
- UseForceFeedback=1 #use 0 to 1; default 0
- SwapMotor=0 #use 0 to 1; default 0
- ForcePercent=100 #use 0 to 100; default 100
- ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
- AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
- AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
- AxisToDPadOffset=0 # //WILDS
- POVXReverse=0 #Reverse POV Up/Down
- POVYReverse=0 #Reverse POV Left/Right
- [PAD4]
- Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
- Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
- VID=0x0 #controller VID
- PID=0x0 #controller PID
- Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
- Left Analog X+ Button=0 #button id; 0 to disable
- Left Analog X- Button=0 #button id; 0 to disable
- Left Analog Y+ Button=0 #button id; 0 to disable
- Left Analog Y- Button=0 #button id; 0 to disable
- Right Analog X+ Button=0 #button id; 0 to disable
- Right Analog X- Button=0 #button id; 0 to disable
- Right Analog Y+ Button=0 #button id; 0 to disable
- Right Analog Y- Button=0 #button id; 0 to disable
- D-pad POV=1 #POV index; 0 to disable
- D-pad Up=0 #button id; 0 to disable
- D-pad Down=0 #button id; 0 to disable
- D-pad Left=0 #button id; 0 to disable
- D-pad Right=0 #button id; 0 to disable
- A=2 #button id; 0 to disable
- B=3 #button id; 0 to disable
- X=1 #button id; 0 to disable
- Y=4 #button id; 0 to disable
- Left Shoulder=5 #button id; 0 to disable
- Right Shoulder=6 #button id; 0 to disable
- Back=9 #button id; 0 to disable
- Start=10 #button id; 0 to disable
- Left Thumb=11 #button id; 0 to disable
- Right Thumb=12 #button id; 0 to disable
- TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
- Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
- Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
- UseForceFeedback=1 #use 0 to 1; default 0
- SwapMotor=0 #use 0 to 1; default 0
- ForcePercent=100 #use 0 to 100; default 100
- ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
- AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
- AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
- AxisToDPadOffset=0 # //WILDS
- POVXReverse=0 #Reverse POV Up/Down
- POVYReverse=0 #Reverse POV Left/Right