据说生化7炸裂了

  • 肉便器
    什么时候改标题

    ----发送自STAGE1 App for Android.
  • f
    flyfish
    变成fps还是蛮失望的
  • r
    redsibyl
    官方使用了PS4 Pro配合4K/HDR来演示游戏,画面能够达到平稳的4K 60帧效果
    .....那不是强,无敌了,4k60帧这画面可以的啊
    但为啥vr版的画质还那么差,不至于啊,没优化么
  • 扣子没扣
    可能是最后一作了
  • 雁落北山
    我怎么感觉又看到了一款逃生、PT

    ----发送自Xiaomi MI 5,Android 6.0.1
  • m
    madcow
    就怕核心粉撑不起销量咯
  • 右手+a片=
    用不用VR是两个游戏。
  • L
    Lunamos
    不做枪才是邪路。传统恐怖游戏受众数……
  • 平井姨夫
    可惜是FPS,TPS的话会更适应一些……
  • y
    yufeng029
    pro真心是为vr出的
  • w
    warachia
    但是听说流程比较短?
    这个时代一款流程比较短还没多人模式的3a大作……很危险啊(
  • w
    warachia
    顺便vr模式就是一般的fps玩法没变,我估计这游戏能催吐一百万人。

    明年g胖可以单独给bio7设置个金gero奖。
  • 小李子大脸猫
    UCG再这么下去、纸面杂志完全可以停刊不办了
  • 费老师
    期待ada视角,向下看
  • s
    swordofsoul1
    还好能用vr玩
  • w
    wlyj
    官方说法

    Q:本作的主线流程大概有多长?有没有一些额外的奖励(如奖励武器等)来提高玩家反复游玩的动力?

    中西:

    根据玩家的习惯,时间当然有所区别。目前来说,平均应该为15小时左右吧。这是《生化》常有的流程时间。至于反复游玩的要素,在以前的《生化》大概就是通过TA模式获得的无限弹药,还有火箭发射器等等。这次我们也准备了这种通关后的游戏要素。

    川田:

    游戏中也有一些寻宝般的收集要素。

    中西:

    是的,在不影响通关的情况下,也有一些额外的内容。

    川田:

    本作有不少这些额外要素,所以玩起来完全可以超过15小时。

    中西:

    还有就是目前的预约特典,除了道具外还有个 Mad House(疯人院模式)。那其实就是过去通关后所提供的更高的游戏难度,这个模式不仅困难,还有一个明显的特点——当玩家使用磁带机存档时,需要消耗磁带这种道具。

    我想大家也能理解,这就是色带一样的系统。实际游玩时,会发现这非常难玩。“万一用完了该怎么办啊!”可如果把磁带留着,不存档继续玩,一旦死亡就得回到好久以前的进度。这种感觉很有以前的特色,也是让人反复游玩的要素之一。

  • w
    warachia
    哦哦哦,那之前听到说一周目才5~6小时的估计是谣言了。

    接下来就是看全世界的horror爱好者们如何证明自己的购买力了?
  • z
    zxlice
    VR的恐怖,还是有一定的吸引力吧
  • 无动于衷
    次元箱居然回归了!
  • m
    mendel
    当玩家使用磁带机存档时,需要消耗磁带这种道具。


    饭野贤治要是没死,绝对告你们侵权!!!
  • m
    mendel
    如果他说是传统长度的话
    生化1单人通关大致就是5个小时
    10小时是包括了不熟悉路线的探索跑路在内
  • i
    iqbsh38
    目前剧情能跟前几代接上么
    虽然前三代风格就很奇特 但后三代明显连科学都没法解释的怪力乱神太多了点

    比如六代那个百变金刚霸王龙...
  • 哈罗
    14-16小时,应该仅次于6的全家桶,算单人的话就是历代最长
  • g
    graves
    我就玩过四代 之前打折买的重制版 感觉还不错 请问这代是差不多的东西吗 还有屁股可以看吗

    ----发送自STAGE1 App for Android.
  • 哈罗
    - Main character is named Ethan, who travels to Dulvey (Louisiana) to look for her missing wife
    - RE 7 is not a zombies game **e. This time is much more focused on psychological horror
    - A new type of enemy called "Holoforms"
    - They saw 3 different bosses and really liked them. In one of these boss fights you have to drive a car
    - Much more focused on exploration than previous RE games
    - Inventory size is limited (e.g. shotgun takes two intentory blocks)
    - Manual saving
    - You can save as many times as you want, but once you complete the game for the first time, you unlock the "Asylum/Madhouse" difficulty, where saving is limited
    - The number of ammo is quite limited, so most of the time you have to run away from enemies. Ethan can also protect himself from enemies attacks by using his arms or by binding down just before he's gonna get hit
    - Confirmed weapons so far: knife (first weapon you find), handgun, shotgun, magnum, flamethrower and chainsaw
    - The members of the Baker family are "bullet sponges", so you will need a huge amount of ammo to kill them. However, they can be stunned after a certain number of shots
    - There are A LOT of jumpscares/scary moments
    - A certain kind on insect will have a great importance/presence in one section of the game
    - Ethan wears a watch called "codec", where you can check your health and works as main game interface
    - Throughout the game we will find "cages" containing new weapons, health/weapons upgrades, etc. In order to open them, we'll have to collect coins that can be found in different scenarios (they seem to be hidden and difficult to find)
    - There'll be a lot of locked doors first time we get into the Baker's house. To open them, we need to find specific keys or single-use lockpicks
    - Items boxes are back
    - Ethan is not particularly fast (his movement seems to be quite slow), so we have to pay attention to our environment for any enemy signal to start running away as soon as possible
    - "Holoforms" are quite similar to Hunters, but slower. To kill them, we'll have to dismember them
    - We'll have the option to use "psychostimulants" to find hidden items. However, they are completely optional and their duration is limited
    - Puzzles will have a great presence again. However, the ones that they witnessed were quite simple (e.g. rotate an item in front of a source of light to generate a silhouette)
    - We'll never see Ethan's face
    - The world is filled with collectible VHS tapes that contain different "mini-games". For instance, they found one where Mia has to hide from Marguerite, and if the later finds her, you have to start over again. These tapes bring new mechanics to the table, as well as new story bits
    - There are different collectibles besides VSH tapes. In the build they played, the menu indicated the presence of 32 documents, 18 old coins (currency to buy new upgrades) and 20 figures called "Mr. Everywhere", which function is unknown.
    - The game seems to be in the final stages of development, as they played a build including Spanish localization
    - Technically speaking, the game is not a masterpiece, but the graphics hold really well. The technical aspect they liked the most was the lighting effects
    - The presence of HDR is the only technical detail confirmed so far
    - There are constant references to the original Resident Evil
    -The Spanish magazine played the first three hours of RE7, all the screens and info we have from this are from the first three hours of the game.
    -The last name of Ethan and Mia is Winters, so Ethan Winters and Mia Winters.
    -The beginning area of the game is set at the Baker **tation and 'around it'. Some 'around' locations include a trailer and a greenhouse.
    -They say those who expect this to not feel like Resident Evil will probably be pleasently surprised, it oozes with charm of the series and has a number of moments that may make old-time fans nostalgic.
    -Bugs have a big presence in a certain segment of the game involving the knife, they tease.
    -The keys of the Baker Family Estate are animal shaped and themed. Lots of going through previous areas and unlocking new areas.
    -Apparently references to all entries of the series is huge, there's nods to everything from the original to RE6. You might be surprised how clever some of them are, and the magazine says while they can't say what they are, some of them are glorious.
    -There is a section where you need a crank to work a bridge.
    -Apparently saving at cassettes is manual or Normal difficulty up, EXCEPT for boss fights where they give you a a auto-save when they show up on Normal (but not Madhouse difficulty).
    -Game is said to be around 14-16 hours long.
    -Mention that the old woman Camille will sometimes be heard o you see her shadow coming towards you, you turn around and there's nothing there.
  • 妹控使徒
    PRO那画面是真的话旧有意思了

    说明RE引擎是真正的该时代规格货而不是省钱保守做的凑合物
  • z
    zrmm
    收了卡婊多少好处费
  • 巴マミった
    vr玩恐怖黎明玩了一个小时后一整天都是晕的
    ,亲身体验,玩了一个星期已经卖了,以后就看看你们newtype指点江山
  • l
    lbb3313725
    这代是不是就在木房子里探险,看宣传视频都是那些场景有什么意思。
  • m
    mendel
    你别忘了维罗妮卡开头也是在刑务所……
    后来去了南极
  • y
    yanhan0410
    之前有人猜整个房子其实是个试验场。。没。
  • y
    yygundam
    4代差不多也是15小时附近,如果加上附加的Ada剧本的话轻松破20小时。
  • l
    livelive
    当初玩4的ps2版,普通难度用了22小时,记得ps2版出来的时候s1有过相当热烈的讨论,印象很深的是大部分玩家第一次通过都在20小说上下...
  • 石中剑二
    就这非主流的卖相,日本能卖到20万就不错
  • y
    yygundam
    我在X360上重玩普通难度都用了20小时整来着。
    我说的15个小时附近是基于hltb上只玩主线的平均通关时间的数据(即一路主线推下去,不闲逛,无视收藏要素,小游戏之类的东西),Main+Extra(玩玩主线,逛逛街,顺便捡捡破烂打打靶,大概多数人都是这么玩吧)倒真的是20小时。
  • l
    livelive
    15小时直通主线估计是老司机了,新手如果不到处搜刮的话资源不够啊,电锯男初登场我吓尿了,满村子逃...
  • 胡说
    书记真是高玩,生化1你第一次玩通关只要5个小时?
  • g
    gjd198692
    你们真敢用VR玩恐怖游戏 之前CJ国产那个VR恐怖体验游戏已经吓尿我了。。 这生化7真不敢想
  • c
    cosx
    4K@60fps
    ???
    ????
  • y
    yuanico
    eurogamer评价似乎也还行,看来7要买了。
  • r
    roflol
    各家的preview都不错,应该是被PT和恶灵附身刺激到了,希望能老老实实做完,毕竟著名系列,素质好了不怕没销量的
  • m
    mendel
    请看最后一句谢谢
  • 体质的错
    感觉这作太对味了!新世代的花生变成格斗无双真的是无聊透顶。当年 PT 就大受欢迎,趁着热度卖一波。
  • 费老师
    her missing wife? WOW
  • 黑修士
    游戏恐不恐怖先不说,配置需求是真吓了一跳,明年玩主机版算了
  • y
    yyman
    我觉得这一作我只能视频通关了。。。我只是想玩个普通的僵尸打枪游戏不是恐怖游戏啊