近距离作战还会出最后一作

  • s
    sshnuke
    MATRIX最近公布了2012财年内将会出的新作品目录
    其中赫然就有

    Close Combat: Panthers in the Fog -Last Close Combat game using current engine, aiming for Q4 2012

    最后一款用现有引擎制作的CC作品,暂定于2012财年第四季度(也就是2013年3月份)出
  • s
    sshnuke
    Close Combat: Panthers in the Fog is the first new release (not a re-make of a previous games) in years in the critically acclaimed Close Combat series. It details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy. Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history? Improved 32-bit graphics and the ability to control more squads than ever bring the Close Combat engine to a new level.

    本作将是第一款原创作品 而非以往作品的复刻。。。
    该作表现的是德军于莫尔坦的反攻,这是国防军守住诺曼底的最后机会
    使用32位图像并且将能控制更多的班组
  • s
    sshnuke
    老的8位图和新的32位图的对比






  • s
    sshnuke
    Over 50 historically accurate key units and 47 weapon types rendered in exact detail
    Campaign map with 35 unique regions to fight over.
    Command up to 21 squads at a time, and each squad can contain up to 10 men.
    Improved 32 bit graphics allowing smoother, more realistic maps, more varied trees and improved effects
    Refined front end and UI design making the game easier to play and updating the UI to more modern standards.
    Improved force selection more accurately reflects WW2 formations meaning formations cannot be re-customised every battle. Losses and fatigue must be managed and platoons are historically balanced
    Enhanced multiplayer experience using Slitherines integrated lobby, match making systems and routing server, which mean its never been easier to find an opponent and just play!
    Improved High Level Gameplay brings the strategies of the battle to life with
    oAnimated maps showing the progress of attacks and troop movements with new clarity
    oHolding high ground allows players to observe distant enemy troop movements.
    oChoose whether to allocate your air and artillery as close support for your own troops, or to interdict distant enemy formations.
    Fog hides enemy formation
  • n
    noulphis
    真正的近距离作战6

    虽然不熟二战但出了还是要玩

    希望卷屏别再卡了
  • s
    syn
    哦 今年以来最好的消息。
  • r
    regi
    有Cc对战的同好吗?或者群
  • 近距离作战
    原来我还没有被遗忘
  • g
    gunsou
    等等为啥我觉得8位带感
  • T
    Toby_dak
    还是喜欢3代那种大跨度…………

    当然CC6一定要玩的!