IGN试玩3DS感想:马车、街霸、王国之心、动物森林

  • t
    thez
    本帖最后由 thez 于 2010-6-17 10:04 编辑

    Super Street Fighter IV 3D Edition Announced

    Capcom's legendary fighter hits Nintendo's newest portable.
    In addition to an all-new entry in the Resident Evil franchise, Capcom's also committing to the 3DS with a new edition of Super Street Fighter IV.
    The visual spectacle of the game's ink-blot styling should prove to be an incredible showcase for the system's improved graphics capabilities -- and, for now, you can click and take a look at the first handful of still screenshots.


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    E3 2010: Mario Kart 3DS is Looking Slick
    Non-playable but certainly realtime!

    One of the no-brainer games hitting the Nintendo 3DS is Mario Kart, and the game is at E3 but in a non-playable form. The demo shows off the game's engine (running at 60 frames per second) as well as two characters: Mario and Luigi. Having the ability to see down into the distance is a fantastic effect on the 3DS, and I'm sure it will help to see how far away you are from other racers when you can actually, you know, play it.

    I did notice a subtle feature being shown in this demo: Mario and Luigi will look at each other as they get closer to each other. Not just in head turning, but also in eyeball rolling. They'll give each other focused glares as they're driving, something that I've never seen done in previous versions of Mario Kart.

    I saw tracks designed around the Wii Sports Resort island as well as the classic Peach castle (complete with blossom petals falling to the road and into the player's face).

    But there's not much to this demo other than a camera that's spinning around Mario and Luigi. Non playable as of right now.


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    E3 2010: Kingdom Hearts 3D First Look
    Sora, Riku, and Kairi make their 3D debut.

    Here at E3 2010 there's like a hojillion 3DS titles. Most of them are new titles, though a few seem to be 3D ports of older games. On the third party side, Square Enix was showing off a video for Kingdom Hearts 3D. Sora's back, beyotches!

    So it was just a trailer so it's hard to tell, but I think this might be a port of the original PS2 game, or at least a reimagining of it. The trailer starts off with Sora and Riku sitting out by the starfruit tree on Destiny Islands. Then Riku disappears in a swirling flash of light. Sora calls after him and runs around the island (the game switches to gameplay here).

    Sora runs through the island a bit, showing off the locale. It looks exactly like it did in the PS2 game. The thing that makes me think it's not a port is that Sora already has the glide ability, which he uses to soar around the island a bit.

    The game cuts again and shows Riku waking up Traverse Town (the main hub world of the PS2 game). He goes into a courtyard and is surrounded by a bunch of Heartless. Then he looks up and stuff gets crazy.

    No seriously. A dozen unconscious Soras slowly float down from the sky like a cute boy meteor shower.

    One of the Soras lands and busts out his Keyblade. The game switches back to gameplay mode here and shows Sora bashing the Heartless. After all the Heartless are defeated a huge soldier Heartless boss rises from the ground. Before Sora can battle him he snaps awake, back on Destiny Islands, sitting with Kairi by the starfruit tree. The camera pans up to the night sky and shows the title screen, Kingdom Hearts 3D.

    Graphically it looks amazing, though it's hard to tell if this is totally legit, or if even the gameplay is really a cutscene. The island, and even Traverse Town look good in 3D, and the possibilities for the game are promising (the Gummi ship levels could finally be cool in 3D).

    There are a few screens in the gallery, and we'll get more news on the game as soon as we can.


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    E3 2010: Animal Crossing's Got Depth
    Nintendo's virtual life game is being prepped for 3DS, and we get a small peek of it in action.

    There are very few "playable" games on the 3DS at the Electronic Entertainment Expo. Most of the demos are little more than interactive shows, either running in streaming video (like Capcom's Resident Evil and Nintendo's own Kid Icarus: Uprising) or using real-time game engine assets like Mario Kart. Animal Crossing for the 3DS was revealed as in development, but at the show all that's here is a real-time demo that you simply watch.

    But at least you get to see how well the stereoscopic LCD can display the familiar Animal Crossing world. The "rolling log" effect of the game's world is in effect in this version as you watch one of the Animal Crossing humans wander the terrain and bump into the occasional animal -- one of which was a bear that I've never seen before in any of the prior Animal Crossing games, leading me to believe there will actually be new creatures to encounter.

    Foreground rock, background house. All 3D.
    The human wandered into a house filled with all sorts of furniture, and the game automatically shifted the camera closer to the character and rotated it around so that the viewer can see all the items in this abode. Again, the stereoscopic effect worked well here. Subtle, but helpful.

    What's most noticeable is the insane increase in texture detail. The game might be running at 30 frames per second when compared to the Wii's 60 FPS, but the detail of the grass and the furniture is far, far superior to what's going on in the Wii version. Even when the camera swooped in for a close look inside one of the animal's houses, you could pick out the detail on the checkerboard and sofa.

    There was nothing in this demo to indicate if the actual Animal Crossing design will be anything more than what it's been on the Nintendo DS and Wii -- after playing through both of those games at length I'm ready for a fresh life in an animal infested village
  • 洋葱武士
    都是英文帝
  • t
    thez
    马车加入了“眉目传情”这细节,不知道有什么具体作用
  • x
    xvid
    都是演示,应该还需要相当长的开发期
  • t
    thez
    除了王国之心,其余都是即时演算,算是可以对机能有个大概估计。
    IGN对动物森林评价很高,称其即时演算细节比WII还强大
  • x
    xvid
    即时演算和游戏还是有区别的吧,就和电脑的跑分软件一样,到游戏里就达不到了,当年MGS4在TGS上也是即时演算

    而且我觉得这机器到定型的时候还会缩点儿水……
  • t
    thez
    嗯,你说的很对。我只能期望老任厚道些了
  • j
    jk0823
    还是不一样的吧,跑分软件跟本不用考虑帧数问题,但是即时演算需要考虑,更能代表实际游戏水平
  • j
    jung106
    评价不错