PlayStation 2 Game ICO Violates the GPL

  • a
    aaaa007cn
    http://games.slashdot.org/article.pl?sid=07/11/28/0328215

    Posted by kdawson on Wednesday November 28, @05:17AM
    from the fun-with-dissassembly dept.

    An anonymous reader writes



    这条传闻怎么国内还没看到报告:glasses1:

    [本帖最后由 aaaa007cn 于 2007-12-1 03:07 编辑]
  • O
    Ocarina
    很好,我拿去各大论坛转了哦,hoho
  • 海腹川背
    啥意思啊?门外汉不懂啊。
  • m
    mondaijin
    不翻译进XHW>:o
  • 大树懒
    libarc的license里好象没提使用者必须开放源码这事
  • B
    Black_2K
    E文白吃的人路过:awkward:
  • a
    aaaa007cn
    看相关链接啊

    http://astrange.ithinksw.net/ico/

    ICO, a video game by Sony Computer Entertainment for the PlayStation 2, seems to be using parts of the GPL library libarc for compressed data handling. It doesn\'t credit the author or mention libarc or the GPL.
    This isn\'t a big problem in terms of code — the two files from libarc used are under 1500 lines put together, and one is a heavily-edited copy of inflate.c from zlib, which is public domain. But, it\'s a GPL violation, and they need to fix it.

    http://www.onicos.com/staff/iz/release/#libarc

    那个说ico违反了GPL的人给的libarc地址,GPLv2许可

    这事是在asus被人踢爆eeepc的操作系统违反GPL之后被人提出的

    反正我们等着看戏好咯

    英文苦手的看日文吧:awkward:
    http://japanese.engadget.com/2007/11/29/ico-gpl/
    中文的还是等专业翻译来翻吧
    我可不想因为翻译错误被人战:awkward:

    [本帖最后由 aaaa007cn 于 2007-12-1 15:13 编辑]
  • l
    lionheart
    我记得上次某个工口游戏用了xvid做了些什么

    后来被逮住只好把游戏以gpl发布
  • m
    mondaijin
    据说是TH2