1UP对白骑士的评测

  • 大怪鸟
    转贴自http://bbs.a9vg.com/read.php?tid=1063671&fpage=1

    Previews By Nick Des Barres 12/26/2008
    In-depth impressions of the offline portion of Level-5 and Sony's giant robot/fantasy RPG!
    =================================================================
    As I sat down to write this preview, I reflected on the influence a major
    critical entity can have. In the case of White Knight Chronicles, my
    preconceived notions were strongly colored -- stained, really -- by a damning
    29/40 review from Famitsu. The score seemed shockingly low, especially for a
    game coming from a major advertiser like Sony. Even the generally horrible
    Infinite Undiscovery did better (32/40), while the unfairly maligned The Last
    Remnant did much better (38/40). More alarmingly, Level-5's own disappointing
    Rogue Galaxy was considered the superior game (36/40). In short, I was
    expecting a disaster.
    作者在坐下玩白騎士物語之前就被法米通的評分影響, 以為白騎士是款比
    無盡探險(Infinite Undiscovery )還要糟糕的遊戲

    White Knight Chronicles is anything but. I don't get the feeling the game is a
    vibrant masterpiece -- not yet, anyway -- but it is certainly superior to
    Infinite Undiscovery, and corrects most of the problems with the deeply flawed
    Rogue Galaxy. Although WKC will turn out to be enjoyable comfort food for JRPG
    fans in whatever state it arrives on Western shores, a few simple tweaks here
    and there could improve it dramatically. I hope this preview will serve to
    highlight some of the niggling interface problems I encountered in WKC -- those
    little issues that all too often find their way creeping into otherwise highly
    polished Level-5 games.

    但在玩過之後, 作者認為, 白騎士物語雖然稱不上是曠世的傑作, 但是無疑的
    要比無盡探險優秀許多. 白騎士物語可以是西方愛好JRPG玩家在商品架上的
    好選擇, 但是如果能修正一些LV5作品常常都會出現的小毛病, 那整個作品就
    會有戲劇性的進步.

    Despite how Sony has promoted WKC since its announcement at Tokyo Game Show
    2006, it is an MMORPG at heart. Indeed, online adventuring is ostensibly half
    the game: The giant robot fantasy you've been seeing images of for two years,
    or "Story Part," is but a one-player experience built on a foundation clearly
    erected to serve the "Live Part," a Final Fantasy XI-lite four-player online
    RPG. (I say "ostensibly," as it has been impossible to play WKC online since
    its release two days ago; more below.) To serve the Live Part, the game
    presents you with an incredibly elaborate character creation mode as soon as
    you complete the five-minute, 2GB install necessary to play the game. Level-5
    president/evangelist Akihiro Hino has said he expects gamers to spend two hours
    crafting their avatar before the game even begins, and in my case that turned
    out to be accurate: After an evening spent coaxing nine pages of sliders
    ranging from ear curvature to nasal-labial trough ratio, I ended up with an
    unnervingly accurate 3D representation of myself -- faithful down to slightly
    asymmetrical eyes. When all is said and done, WKC may be best remembered for
    this feature; I'd be fully comfortable calling WKC's avatar editor the most
    advanced in gaming history. Indeed, it makes the character creation modes of
    titles like Oblivion and PlayStation Home look laughable in comparison.
    作者認為白騎士物語的本質(heart)是款跟FF11類似的MMORPG, 因為在
    主選單上, 單機模式(STORY PART)和線上模式(LIVE PART)是並立的, 證
    明了白騎在線上的比重比一般JRPG要接近MMORPG. 在花了5分鐘安裝2G
    大小的資料之後, 進入創造玩家分身的模式, 作者認為這是遊戲史上最進步
    的分身創造編輯器. 白騎的分身編輯器, 會讓 HOME 和 Oblivion (上古捲軸4)
    相形失色.

    Once you're satisfied with your in-game persona, the one-player Story Part
    begins (you aren't able to access any online functions until you've advanced a
    few hours into the campaign, which serves to act as a tutorial for the various
    game systems). Your avatar turns out to be a mute employee at the hero
    Leonard's liquor shop, where you are both tasked with retrieving a shipment of
    wine for the Princess Shizuna's coming of age festival. By nightfall, the
    low-born Leonard has finagled his way into the royal palace, an event which --
    wouldn't you just know it -- happens to coincide with an enemy invasion led by
    a menacing Black Knight. Soon the Princess is kidnapped, and her father the
    King of Valandor killed...but not before Leonard makes a pact with a suit of
    ancient, sentient armor lying beneath the palace, granting him the ability to
    transform into a 30-foot-tall robo-knight. All this before the opening credits!
    接著就進入遊戲, 這邊是一些遊戲序章的劇情描寫, 為了沒玩過的板友,
    我就跳過不翻譯了.


    The story may not be remarkable (being penned as it is by Hino, who "wrote" the
    wildly incoherent Rogue Galaxy), but the experience it sets up is an enjoyable
    one. I mentioned that WKC was an MMORPG at heart; that might be too kind. WKC
    is Final Fantasy XI. The near-identical controls, battles, camera angles,
    on-screen log, emote commands, macro shortcuts, and design -- extending even to
    legal action-worthy analogues of FFXI's Hume, Elvaan, Tarutaru, Mithra and
    Galka races -- nearly convinced me I was living a cruel flashback. FFXI held my
    life in a death grip for half a decade, but to return to its familiar control
    schemes was strangely enjoyable. For those who never tried Square Enix's
    soul-stealing online RPG, its game engine was a brilliant one; you've already
    experienced a great deal of its influence in FFXII, but it is even more
    profound here.
    作者認為白騎的劇情或許沒有什麼特別傑出的地方, 但仍然值得看看(作者玩的
    時候, 白騎的伺服器還沒開放, 所以是針對故事模式的感想). 另外是, 作者再度
    強調白騎士和FF11的相似性, 無論是操作. 介面. 系統, 根本就是另一款FF11.
    他還推薦如果讀者沒試過會讓人沉迷的FF11, 白騎士物語的引擎很棒, 或是只
    玩過FF12的玩家, 白騎士要比FF12來的深奧

    That influence is first noticeable in WKC's vast, wide-open areas, which can
    take a good 15 minutes to traverse the length of. Cities are completely
    seamless -- opening the door to a shop or home simply lets you inside, with
    nary a screen transition to be seen. Environments have a true lived-in quality;
    there is a sense that the world continues beyond the boundaries your characters
    can move within, and that it would continue to function whether you inhabited
    it or not. WKC may not be a technical marvel, but its superb world design can
    make for the occasionally breathtaking moment, as you crest a rise to see
    glittering lakes far below, or stop to admire the intricate way a bridge loops
    back over an area you had been through hours before.
    Control is also lifted from FFXI, with movement on the left stick and the
    targeting of enemies, NPCs, and objects accomplished with the digital d-pad.
    Targeting your own character brings up a list of commands. In battle, you can
    freely assign individual attacks, weapon skills, and magic commands to a
    palette of shortcuts -- a concept identical to FFXI's macros, though with
    somewhat less freedom. Enemies roam on the field, some aggressive, some not,
    and will link together on sight just as in...yeah, I don't even have to say it
    anymore.
    Two areas in which WKC differs significantly from FFXI are its character growth
    and Combo systems. You have complete freedom to acquire whatever weapon skill,
    magic, or stat bonus you choose through the use of Skill Points obtained when
    you level up, and only through the learning of them are subsequent skills
    unlocked. It's like FFXII's License Board system, though with a less visual
    implementation. You can also create custom Combos by linking together several
    attacks via a sub-menu, which are unleashed in battle through a Quick Time
    Event-like button tapping scheme. Contrary to how they may sound, Combos may be
    the most enjoyable aspect of WKC's battle system, offering great freedom and
    accompanied by spectacular camerawork.
    這兩段, 作者在舉例白騎和FF11.12的相似和相異之處, 而這兩款 FF 我剛好都沒
    玩過, 怕有翻譯不當之處, 因此略過不翻. 但是值得一提的是, 作者說白騎士的
    城鎮相當大, 要花整整15分鐘才能從頭跑到底, 採用無接縫讀取的設計, 進城鎮
    中的商店, 也無需切換畫面.

    接著是一些作者認為應該改進的地方
    There is no pause function. You're completely out of luck should you need toput the game down for a few minutes during one of the lengthy cut-scenes.
    沒有暫停功能
    There is no camera recentering function, which can occasionally cause awkward control issues.
    沒有鏡頭回正功能
    There is no auto-run. For a game so clearly inspired by FFXI, this is an egregious omission. Auto-run was designed so that targeting could be accomplished simultaneously with movement -- something that is virtually impossible in WKC.
    沒有 auto-run 功能
    There is no quick access to area maps. Although a minimap is always present, the vast areas require frequent calling up of maps buried in the Select button sub-menu.
    沒有大地圖的快捷建
    Most unfortunately, there is no voice chat -- a complaint voiced by Famitsu and confirmed by the game's manual. In this day and age, there is simply no excuse. I realize Japanese gamers are frequently nervous about speaking online -- during my FFXI days, half my LinkShell members used voice changing software -- but Westerners have no such qualms.
    沒有語音交談功能

    Despite these issues, my two days with White Knight Chronicles illustrated that
    highly valid, age-old point: Don't believe everything you read. The game is no
    disaster, and all its issues could conceivably be addressed with a patch, or
    eliminated entirely from the forthcoming English version. It is immediately the
    best RPG on PlayStation 3, a platform that is desperate for a good one.
    Depending on how much the online mode has to offer, it may even have the
    potential to be great.
    雖然白騎士有這些缺點, 但是玩了兩天單機模式的作者告訴他的讀者,
    不要相信法米通的評論, 這款遊戲並不差, 這些缺點都是可以經由更新
    修正的缺點. 他是PS3這個缺乏RPG的平台上最好的RPG, 而線上模式的
    成就, 也決定這款遊戲的成就.
  • b
    blue999new
    29分的最后挣扎么
  • K
    Kesons
    PS3這個缺乏RPG的平台
  • E
    EVA_tomato
    哦耶ゴミ通
  • B
    Baelnorn
    一半的加分是因为线上模式么
    正统的日式rpg
  • E
    Estragon
    洋大人说是好游戏那才是真正的好游戏!!
  • Z
    Zak
    我不相信gomitsu,我也不相信1UP
    ps3没有rpg玩不会去玩ps2么……雷骑士和IU应该可以争一争2008年度JRPG强者……
  • 不死但丁
    日欧人的口味不同,874又在某些程度上迎合欧美人的口味,于是就是这结果

    反正也没期待过,日式RPG还是要看FF
  • 酒多是我爹
    今年的rpg亮点:无尽的延期,最后的剩饭,雷骑士
    还rpg大国?任地狱让你明年你连rpg都玩不上

    [本帖最后由 酒多是我爹 于 2008-12-28 20:21 编辑]
  • b
    blue999new
    明年有地球9
  • Z
    Zak
    LR是个好游戏(对缺陷选择性失明的话) ,和另外两个雷还是有本质区别的……
    SE不要再热脸贴冷屁股了,用什么UE3,口型做什么英文,草,人家根本不鸟你……
    日本游戏套个米国壳就想多卖几份啊,看看几个米国网站的分数,被踩得什么鸟样……
    反正可以靠任地狱的平台赚奶粉钱,能不能别再犯傻了……
  • e
    eva02eva02
    没有MOD
    在上古4面前就是屎
  • 点数不足
    誰叫日廠信不過自己的cu
    而且他們一致認定手機遊戲以後才是穩定的收入
    都忘本了
  • c
    cubesun
    上古的游戏机版哪来的MOD?说起来LR的跑步问题倒是和上古一模一样。
  • 范志毅.
    作者認為這是遊戲史上最進步的分身創造編輯器.


    完美世界泪流满面