Killzone 2的图图出来了(8.12更新视频转自Levelup)...

  • 8
    80后小白







    附IGN文:Tonight's demo opened very similarly to what we saw two years ago. Clouds canvassed the screen until a soldier's head crept into view. He and others on his \"cargo\" vessel converse in short and abrupt sentences about how they're on their way to certain death. The scene is extremely similar to the lead-up to the invasion on Normandy Beach - certain hell is ahead, and the soldiers can't help but hold on to their helmets and hope to make it to the war zone intact and actually have a fighting chance.

    A couple more vessels come into view, engines kicking below their flat surface while soldiers can only crouch and hold on to the thin railing. There's no protection here, nor even seats. Just as the clouds begin to part, one of the vessels is hit by incoming fire and begins plummeting to the very expansive city below. After falling for what seems like an eternity, it finally lands in a ball of flame as soldiers on the other vessels talk about how they're certain to die. Their commander tells everyone to lock and load...

    The opening was once again fantastic, but we couldn't help but sit there and think, \"When are we finally going to see some in-game footage?\" The only thing was that we had been looking at in-game footage. As soon as our soldier hits the ground and his gun comes into view, very much like what we saw with the opening to Resistance, we couldn't help but think, \"Holy hell, all of that was in-game?\"

    Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close.

    While not featuring as much normal mapping in pro-pixel leatherization diffusion as Gears of War, it bests it in other ways. For one, there's more polygonal detail in, well, everything. Soldiers' faces looked unbelievable, and while you can pick out polygons while studying their shoulders, we must repeat that you have to study them. Streets and buildings are lined with stuff, and there's not really a better way to encompass that. Power lines, boxes, railings, window sills, trash... it's all there. While there aren't as many effects going on as we've seen in some UE3 gamers, there's unmistakably more detail to everything.

    The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model. The art direction, what with its dark colors and overly-gritty feel, keep the game from looking \"real\", but that doesn't mean it isn't absolutely immersive. I will personally say that I can't remember seeing a more impressive lighting model than this. More realistic? Maybe. But more impressive? No.

    MS IGN对该DEMO光影特效评价极高...
    看视频(转自A9)http://www.tudou.com/programs/view.php?itemID=7425728
    新视频:http://www.tudou.com/programs/view.php?itemID=7439515

    cosplay:

    [本帖最后由 80后小白 于 2007-7-12 08:22 编辑]
  • -
    -_-#sega
    这画面还真一般~~~:awkward:
  • 8
    80后小白
    图清晰度太低,下定论还为时过早。
  • 全能的调
    http://www.1up.com/do/newsStory?cId=3160997

    先看段新公影像,HD版等PSN放出
  • K
    Kesons
    这图早就被TG软饭轰成渣了:D
  • 偷人真过瘾
    嗯,cod4的有力竞争对手:cool:
  • 8
    80后小白
    RF神论信不得啊....
  • o
    oz01
    ISA有头盔戴就可以了
    终于不用再看那一堆光头了:D
  • m
    mcq_2
    我觉得画面很好了……:``:
  • r
    reikami
    那人物太强了,无限期待FF13啊!!!!!:vampire:

    [本帖最后由 reikami 于 2007-7-11 17:25 编辑]
  • n
    navarra
    CG画面不错,不知道游戏画面怎样:vampire:
  • S
    SRWX
    CG?
    应该是RT吧`
  • l
    lionheart007
    tg已经战了一整天了,现在战区整版都是kz2的帖子。

    连罗老师这种从来不玩fps的都忍不住出来大战软匪了
  • a
    acdsee
    画面还过得去,只不过和当年放出的那段cg相差甚远
  • m
    moon2007
    是啊,这个时候也只能争着比那个画面好了,谁都知道要是敢说什么“画面好不一定就会XXXX”的话立刻会被萎控众们拉出去轮X
  • 洋葱武士
    清晰视频呢
  • 8
    80后小白
  • 一路小跑
    KZ吸引这么多眼球 目的已经达到了 :awkward:
  • k
    krit
    ...
    只能说...
    想超过GOW的口碑很有难度...
  • d
    dboy99
    低精度纹理,纯美工阴影,说话时只有下巴在动的木偶like建模.......

    :sweat: 很好,很强大...
  • 8
    80后小白
    事实上我认为不大可能超过GOW的口碑...Halo就更不可能了...
  • 日霜衣
    我只想要pc版……360上没有鼠标,我就完全不入。
  • s
    scate
    。。。。。。剧情到画面都战了半天了,下面准备战销量!。。。。。
  • Z
    Zak
    刚打完AC6 Demo……

    这年头要拼效果,尤其是这种类型的游戏,已经没啥大意思,老美可能好这个……
    对于这里的普通人来说,关键还得看好玩不好玩……
  • l
    lionheart007
    去下个高清视频吧,人物可不止下巴在懂,喊话的时候脸颊肌肉和眉头都在动,而且还在眨眼
  • s
    scate
    。。。。据闻这玩意儿是花了4000W美金做出来的?!。。。。
  • 8
    80后小白
    一战销量索就死定了...:awkward:
  • (
    (wing)
    这里真和谐。。。其他地方光战Killzone 2就刷屏了。。

    很明显。。。SCE目的达到了。。。
  • p
    powerwolf
    一说到这个,某群体就缩头了
  • e
    egg4
    那,模型吧
  • F
    Flion
    这个画面...我觉得一般得紧...希望还有很大提高吧...
  • m
    mcq_2
    :cruel: 说实话,剧情不怎么样,三流科环小说
  • 小水


    软饭A:这画面不真实

    软饭B:完全没有阴影

    软饭C:帖图纹理很渣

    软饭D:远不如黑老三
  • w
    winterfall
    秒殺哈嘍3!
  • 一路小跑
    水神又到s1来发威了 tg软饭被您血洗的尸横遍野:vampire:
  • c
    cubesun
    光看截图,至少比HALO3强很多……:awkward:

    算了,人跟人的眼睛是不一样的
  • w
    winterfall
    看視頻和05e3差不多了
    只是沒有那時候high到翻天的火爆演出效果

    當然軟飯的眼睛不一樣
  • c
    cubesun
    还有软饭说寂静岭3的道格拉斯的脸没达到PS2毒瘤演示老人头的效果,理由是多边形没那个多……习惯了-_- 。
  • p
    peipei6955
    一代的画面,如果以静帧来看,也是足可轰杀balo2的……

    我倒不是软饭,只是坚定地希望缩泥倒掉。
  • M
    Macro
    HALO的剧情就整个一星际争霸

    当然,小说版另当别论
  • q
    quki1945
    就是算上小说HALO剧情水准也比不上星际
  • 紫枫 VOL.3
    目前公布的实际游戏画面水准绝对秒HALO3,看HALO3预告片里那都什么水准啊................
    当然以后就不一定,不过我仍然认为HALO3在画面上不可能赢
  • p
    peipei6955
    很多人都是抛开场景大小谈画面的。家用机上的fps,有halo那样大场景的还真没一个能赶得上它的画面。
  • a
    arranger
    200%的地雷游戏
    能卖到30W就很了不起了

    话说
    那个不是人狼么。。。
  • M
    Macro
    联合国=人类联邦

    星盟=神族

    寄生者=虫族

    再看看星盟的光剑手,整个一DARK TEMPER,丫的说BUNGIE不玩星际谁信啊

    HALOWARS的视频看了比较失望,原来准备把这个当作星际2发售前的调剂品,现在看来跟玻璃渣比RTS,BUNGIE还差了点
  • 范志毅.
    我只要gow2
  • 的卢
    Halo War不是Bungie作的,是作帝国时代的那个组在作。其实说HALO的剧情在抄星际,倒不如说是在抄Marathon。而当年Marathon红遍大江南北的时候,星际还不知在哪呢,根本就还没出娘胎。