今天UE4公布了
而且是公开源代码
支持安卓和ios
UE4收费是销售额%5另外如果跟官方源代码同步的话,每个月19美元
现在正在编译,打算试试看opengl ES2.0的demo
貌似UE4是用C++的
对初学者来说门槛还是有点高
看来U3D暂时还死不了
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Crytek这边:
Game developer and publisher Crytek today announced the launch of its "Engine-as-a-Service" (EaaS) program, making its revolutionary CRYENGINE technology accessible to a vast new audience.
CRYENGINE gives users access to the same award-winning toolset that was used to create Crytek's Ryse: Son of Rome, and equips them to develop outstanding games across all of today's leading platforms.
As a first tier of its new program, Crytek has revealed that from May this year, indie developers will be able to use all of CRYENGINE's cutting-edge features for a monthly subscription fee of 9,90 USD/EUR per user - royalty free. Those features include the recently announced addition of CRYENGINE features such as Physically Based Shading, Geometry Cache and Image Based Lighting - an upgrade already shown in action by Crytek at this year's GDC conference in San Francisco.
More details about the game-changing opportunities on offer to developers as part of the program will be announced in the near future. The CRYENGINE free SDK will continue to be available under its current terms but developers wanting to take advantage of the new features of CRYENGINE will need to subscribe to the new EaaS-Program.
Crytek's Director of Business Development , Carl Jones, said: "When we announced the new CRYENGINE this was our first step towards creating an engine as a service. We are happy to announce now that the latest update of CRYENGINE will soon be available to all developers on a subscription basis. We are really excited to make CRYENGINE available to hundreds of thousands of developers working with Crytek to make awesome games.”
The launch of the CRYENGINE as-a-service program expands Crytek's online service portfolio, continuing on from their step into self-publishing with free-to-play online FPS, Warface.
For more information visit
www.cryengine.com简单的说就是独立游戏每月10美刀
并且支持IOS和ANDROID
商业游戏没说
虚幻4引擎的demo实际运行画面,在我的hd5750上卡得很,效果确实不错
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关于编译虚幻4,注意用VS2013EE桌面版的时候,有个地方编译不通过,是因为EE没有ATL,编译不过的代码其实很好解决,只要会C++的看一眼就应该知道怎么办
编译之后运行UE4Editor.exe
只能创建空白工程,别的工程创建之后都是不能用的
目前似乎还不能直接生成apk,官方有视频教学,不过是在油土鳖上