水雷正式公布Dawn of War II: Retribution

  • s
    sshnuke
    本帖最后由 sshnuke 于 2010-8-18 06:10 编辑

    Dawn of War II: Retribution is being show for the first time to the press this week at Gamescom. Here is the official announcement:
    AGOURA HILLS, Calif. August 17, 2010 - THQ Inc. (NASDAQ: THQI) today announced that a second stand-alone expansion for its genre redefining real time strategy game, Warhammer 40,000: Dawn of War II, is scheduled for release in the first quarter of 2011.
    Taking place years after the events in Dawn of War II: Chaos Rising, this title allows players to choose their perspective with the first multiple-race single player campaign in the Dawn of War II series. The first race to be revealed is the savage Orks, but no matter which race is chosen players will be taken on an epic journey through each story arc, revealing the answers to many questions left open in previous Dawn of War titles.
    As well as the single player campaign, RetributionTM will feature new multiplayer units, maps and an entire new playable faction when it ships.
    Jeff Lydell, Producer of Dawn of War II - Retribution commented: "We all love the Blood Ravens here at Relic Entertainment, but there are also a lot of fans of the other races and armies out there so we decided that Retribution should allow the player the freedom to experience the campaign from the perspective they select."
    Warhammer 40,000: Dawn of War II - Retribution is scheduled to be released for Windows PC in the first quarter of 2011.
    About Retribution
    It is ten years since the events of Chaos Rising and Sub-Sector Aurelia has been in a constant state of warfare with the Imperium struggling to retain control. The apparent betrayal of the chapter by Gabriel Angelos and his Space Marines has shaken the Blood Ravens and now the Imperial forces are beset on all sides by hostile aliens. Retribution allows the player to select the race of their choosing in a battle to determine the very survival or destruction of the entire sector.

    视频地址http://www.gametrailers.com/game/warhammer-40-000-dawn-of/13708



    长得和审判庭的I一模一样的那个I出现了!!
  • s
    sshnuke








  • S
    SSF
    兽人战役...我要豆芽啊
  • s
    sshnuke
    一个战役 各种族都能玩

    另外会有一个新对战种族
    猜测是IG+审判庭
  • S
    SSF
    我是说想要战役模式

    新人加修女吧...
  • s
    sshnuke
    Orks! World-first interview on DoW2: Retribution

    You already know that Retribution, Relic’s just-announced second expansion for Dawn of War 2, is finally giving the series some proper Ork love–the franchise’s first-ever Ork campaign will be the centerpiece of the expansion. We got Jeff Lydell, Lead Producer at Relic Entertainment, to talk about it.

    PC Gamer: Why Orks?

    Jeff Lydell: We’ve wanted to do an Ork campaign for a long time, and they bring a whole lot to the table in terms of tone and humor. On top of that, they’re one of the iconic 40k races, and we are thrilled to have given them a chance in the sun.

    More of this man’s words, many of which reveal exciting information about the angry green people we adore, inside.

    \"WHEREZ ME BRUNCH?!\" The Orks are coming.

    PCG: It’s tempting to think that the tone of the expansion will be more lighthearted than the previous, due to the way Orks are generally thought of as the reckless hooligans of 40k, but does that make it harder to write a compelling or dramatic plot for Orks?

    Lydell: Some parts are easier, some are harder. Getting a motivation for Orks to go and fight is definitely easier, since they are always looking for an excuse. The Ork campaign is definitely a lot funnier than anything we’ve done in the past, I think the players are really going to like it. As for what’s more difficult, I know Ork characters are harder on our actors’ voices, and they need longer breaks between sessions after doing them.

    PCG: They do scream more than Space Marines, yes. A little further–are Orks going to be portrayed as the “misunderstood good guys” or will the players be unabashedly be playing a ragtag team of villains?

    Lydell: The Freebooterz are definitely not the good guys. Of course, since this is Warhammer 40,000, there aren’t really any good guys, there is just “your side.” The Freebooterz are in it for themselves, just like everyone else. That doesn’t mean they can’t be endearing though, I happen to be pretty attached to my Ork characters after playing with them this much, even though their primary motivations are murder, destruction and theft.

    Retribution will reintegrate a unit-building mechanic in single-player.

    PCG: Those motives seem congruent with the “space pirate” aesthetic you’re giving this group of Orks. How does the scale of the new campaign compare to the previous expansion? Will it be as long as the original Marine campaign? Will it have the same semi-open structure?

    Lydell: The Ork campaign will be about as long as Chaos Rising, and have a similar structure. There are several branching and optional missions. You also have wargear, leveling, and lots of cool new stuff to unlock.

    PCG: How does the way you play change as you progress?

    Lydell: You start out with a small number of heroes with limited skills and abilities, then quickly unlock more and more abilities for them, as well as find new types of gear to use. In addition to this, you start out able to produce small numbers of sluggas and lootas, and eventually are stomping around with large numbers of orks and ork vehicles.

    PCG: Dawn of War 2 was about very small-scale, tactical squad combat, and Orks tend to be about very large-scale hordes of troops–how did you reconcile those?

    Lydell: Great question. We have a brand new feature for Retribution, where we let you build squads on the battlefield in addition to the heroes you bring down. We’ve also raised the limit on the number of troops you can control at once, so if you want a pile of Sluggas running around the map, be our guest.

    PCG: Building! That’s a major change. Will that affect how familiar or analogous the Ork squads feel compared to the Space Marines? Will their weapons and abilities rely less on tactical timing and more on filling the air with Slugga bullets?

    Lydell: There are some similarities between the races’ from a purely academic view. In reality, the Orks have a unique twist on everything. Mr. Nailbrain the mekboy, for example, can field lots of weapons similar to Avitus’ heavy weapons, but he also has access to lots of gadgetry. He can teleport and repair, use disruptive shields, but he isn’t very tough in melee. The Warboss is capable of calling in other Orks once you upgrade his Waaagh ability.

    Ork-on-Ork violence: never pretty.

    PCG: Can you give any examples of alternative weapons we might find later in the game?

    Lydell: Yes! Spookums the Kommando Nob can equip a grappling hook. It’s not the most precise device, but it does let you fling him a long distance and quickly get him into or out of trouble. Alternatively, you can use it to revive a fallen hero, and pull him towards you, or at least in your general direction.

    PCG: The Orks’ love of looted tech does make opportunities for that kind of messy, scavenger personality. Will we see a looted dreadnought or vehicle as one of your squads?

    Lydell: You get more than one. When you locate an Ork Teleporta Platform, you can field deff dreads and tanks by building them. You can also unlock upgraded weapons for them over the course of the campaign.

    PCG: In DoW2 there didn’t seem to be much point in leveling certain stats on certain characters, like melee for Avitus or ranged for Thaddeus. Is that still the case, or are there squads where very different stat distributions lead to equally viable builds?

    Lydell: I’ve been told by some that ranged Thaddeus could be really powerful, but getting back to your question, one of the changes coming is the melee/ranged trees are being merged into a single offensive tree. We also make a point of unlocking a new ability with every level, guaranteed. This means you are get to choose a new ability or trait every time, and the rewards are always meaningful.

    A family photo.

    PCG: Were there any squads in DoW2 that lots of players used, or that lots of players benched? What did you learn from the squads players chose in DoW2?

    Lydell: Funny that, Cyrus was the least selected squad in DoW2. He was also capable of soloing entire levels on his own, and a ton of players swore by him. The big takeaway from DoW2 was people liked having options on how to play, and we are preserving that in Retribution. For example, if you are facing a suppression team, you can sneak your way up close to it and ambush it with your Kommando Nob, or you can grab the Warboss and several squads of boys, activate the Waaagh ability and completely overwhelm them.

    PCG: Considering all the work that went into animating and voicing them, should we expect a cameo from any of the Space Marine heroes in Retribution?

    Lydell: Yes. The details would be a spoiler, so I won’t say who.

    PCG: Drat. I hope it’s Cyrus. Cyrus wearing an papier-mâché Ork mask as a disguise, going undercover. What about Last Stand mode, then? You’ll be adding something to DoW2’s wildly-popular, free DLC, right?

    Lydell: We don’t have anything to share at this time.

    PCG: Awwman. You’re killing me here, Jeff. Last question: if you’re focusing on the single-player, will Relic be adding another race to multiplayer? If not, I’m pretty sure this will be the first Dawn of War expansion ever to not add one.

    Lydell: We don’t have any information we can share on multiplayer at this time.

    PCG: WAAAAAAAAGH!
  • e
    ericthered
    突击队长改改当流弹恶棍了?这大船长居然也没特殊建模,和普通warboss没啥两样,而且,大船长你的枪呢?!
    水雷这也太懒了,我真的无语了,你丫好歹来几个全新的东西吧……这制作态度都不如民间mod啊……
  • N
    Nosgoth
    官方发言是每个族都有自己单独的,史诗般的故事,真那样的话不会是DC那种,种族也不可能多,这次是以Orks为主。
  • s
    snoopys
    你麻痹的做英雄连去啊,做啥的战锤子啊
  • s
    sshnuke
    不是流弹恶棍
    那货还是突击队
  • s
    sshnuke
    访谈里的说法
    ORK的战役这次和CR的一样长
    其他种族估计都是小战役了

    另外ORK战役里面
    出场的是4个光棍
    然后占领了战役地图里的传送点之后可以造兵。。。
  • s
    sshnuke
    2012年前英雄连除了OL外没新货了
  • k
    kgb007
    waaaaaaaaagh!
    ORKs!真是强而有力,强而有力啊
  • 你们好奇怪
    Dese games juz git bettah and bettah!!!
  • m
    mobydick2501
    审判庭?估计出来了也就是露个脸而已~ 那么帅气的灰骑士终结者不专门发售一个资料片简直对不起原著啊~ PS以这几只绿皮的着装品位看来大概是和船长大大混过一段日子的吧- -
  • V
    ViVac
    orks战役有8关,其他族4关。估计就是这样。
  • N
    Nosgoth
    Space Marine里有Inquisitor出场,就是在那个受人进攻的forge world研究武器。
  • r
    ravage2
    突然想起五版规则里那个被虫子啃了的绿船长了...
  • s
    sshnuke
    恐怕得等THQ不亏损才行
  • 呼吸太累
    WAAAAAAAAGH! 好萌

    我就想知道那OL是只有上了船才有得玩了是吗
  • j
    jyd007
    我想要英雄连和家园续作
    最近怎么都是40k的东西,其他作品没计划?
  • 好厉害呀
    一代的跑路帝锅嘎子会不会来客串一把?
  • C
    Corruptwing
    还有家园这坑......
  • e
    ericthered
    家园版权好像不在THQ吧,反正这个应该没什么希望了……
    英雄连这么好的原创游戏,水雷都把它丢了,这个也太说不过去了
  • s
    sshnuke
    家园版权早被THQ买回来了
  • J
    John-Carmack
    水雷已经忘了这东西了吧,家园现在光靠mod战了,不过也战不了多久了
  • r
    ray37
    早就该做兽人战役了,老外的兽人粉丝这么多。几个模型没什么新意,就加了个帽子啊!
  • B
    BLAME
    欢乐的绿皮们又可以把两辆坦克拼成一辆了