理由是完成单人战役的玩家比例微乎其微 为了玩家几分钟就扔掉的东西花几个月时间去制作不划算。。。
Respawn comprises about 60 developers, and devoting months of their work to single-player missions most players blow through in minutes just doesn't make sense, Zampella said.
"And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game," he said. "Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus as little time as possible rushing to the end [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."