IU也宣布多DVD了,蓝光的时代是不是来临了

  • 洋葱武士
    TGS 2007: Infinite Undiscovery Requires Extra Discs

    September 21, 2007 - In a meeting with Hiroshi Ogawa, Director for Infinite Undiscovery, and Hajime Kojima, Producer for the title, IGN learned for a second time at TGS this year that a game coming to Xbox 360 would require multiple discs. This time around, it's Infinite Undiscovery. The two game makers couldn't say exactly how many discs the game would require as it is still in the middle of production, but they were certain that it wouldn't fit on a single DVD. They also weren't sure how long the game would last, but estimated 30-40 hours.

    Get used to the notion of a multiple disc games on Xbox 360. It's looking like you'll be seeing a lot of it in the future.
  • 洋葱武士
    再补篇IGN的preview

    TGS 2007: Infinite Undiscovery Preview
    A detailed look at Square and tri-Ace\'s upcoming RPG.
    by Erik Brudvig
    September 21, 2007 - PlayStation fans have enjoyed the work of tri-Ace and Square Enix for years. In the not too distant future, Xbox 360 owners will get to do the same. Today, IGN got a glimpse of that future in a meeting with two of the people behind Infinite Undiscovery. The game\'s director, Hiroshi Ogawa, and Producer, Hajime Kojima, sat down with us for over an hour to help lift the veil on this game that should be pretty high up on your list of anticipated role-playing games.

    If you\'ve played tri-Ace\'s past games such as Radiata Stories or Star Ocean: Til the End of Time, then you know that the company prefers to keep its RPGs on the action side of the spectrum. Infinite Undiscovery stays on the same path, but with one important distinction - this time around there won\'t be a separate battle screen. All of the real-time action happens without a seam. That may seem like a no-brainer, but this is a pretty big step for a JRPG. Even with the world as your battlefield, though, the game will still control similarly to Star Ocean: Til the End of Time. However, you\'ll have to be on the lookout for obstacles coming from all angles that can affect the battles. Natural phenomenon such as a tsunami was one of the examples we were given, though the other (traps) seems much more likely to be a regular occurrence in the game.

    Since Infinite Undiscovery is a real-time game, you won\'t be able to control every party member at once. The group can number up to four on the battlefield at a time, and you\'ll be able to swap characters in and out of that party from a larger pool of companions, but you\'ll only actively control the main character. The other three party members can be directed using an as of yet undisclosed system. How you choose to manage the party is key to the battle, we\'re told.

    So what exactly does the title mean? As it turns out, the game is all about making discoveries. Things that haven\'t been revealed yet are undiscovered, get it? Some of these are major while others are less important, but we were told that they would have an impact on other things in the game and can carry a ripple effect out that changes the course of the game. An example we were given was the discovery of a dragon. What you choose to do, be it fight, run or hide, will have an impact on the rest of the game. Run away and the dragon might permanently damage a wall which can, in turn, lead to something else happening down the road.

    One such discovery ties into the main character. The story we know so far is this: The moon provides power to the people on the planet of Infinite Undiscovery. A dark force has bound the moon in chains to take its power and so the world loses the light. A hero rises up who wants to cut the chains, free the people, and vanquish the darkness. You don\'t play as that hero.

    The main character is actually a guy who looks just like the hero. The peculiarities aren\'t just of the visual nature either. This guy has something special about him. That special thing is one of the discoveries that he makes along the journey that motivates him to fight. The other motivation we were given is that he meets a heroine who changes his life. How romantic. Anyway, the look-alike eventually fights alongside the hero himself.

    Where the troupe goes and how they defeat the evil that has chained up the moon remains to be seen. Given the development studio behind the game, one could probably assume that Infinite Undiscovery will have multiple endings. However, the Producer and Director could not confirm that to us. Whether it will have a branching story has not yet been decided.

    The music is being done by the same composer as Star Ocean 3, though the style will be less futuristic and more orchestral so as to fit in with the setting which will apparently be decidedly less futuristic.

    Right now the team at tri-Ace is in the middle of their production schedule. We were given an estimate of 30-40 hours of gameplay, though nothing is set in stone. Also up in the air is how many discs the game will fit on. The two developers told us that it wouldn\'t fit on one disc, but just how many it would fit on is to be determined. They also told us that the team would like to include some kind of Xbox Live support, but aren\'t sure how or if they\'ll do it just yet.

    Infinite Undiscovery has been in active development for two years, with a good portion of the work going towards the original engine the game is using, but still has enough left to finish that Square Enix and tri-Ace can\'t comment on a release time frame.
  • c
    chri
    我厚道~~请谷歌大神翻译了一下

    在tgs 2007 :无限undiscovery预览
    详细看看广场和三环即将篮板球。
    由埃里克brudvig
    2007年9月21日-游戏迷都享有工作三a ce和s quaree nix的年。在不太遥远的将来,游戏机业主会得到不一样的。今天,有公司ign一瞥未来的一个会议中的两个人的背后无限undiscovery 。游戏的导演,小川宏,生产者, hajime小岛,坐下来跟我们作一个多小时,以帮助解除面纱,对这场比赛应该相当高了对你的名单预计角色扮演游戏。

    如果你打得三元环的奥运会,过去诸如辐射故事或明星海洋: til的结束时间,那么你知道公司宁愿把它浇铸对行动方的频谱。无限undiscovery停留于同一路径,但有一个重要的区别-这次也不会有一个单独的战斗画面。所有的实时行动发生无接缝。可能好像一个没有易如反掌,而这是一个非常大的一步,为jrpg 。即使与世界为你的战场上,虽然游戏仍然控制着同样明星海洋: til的结束时间。不过,你要小心留意障碍来自各个角度可以影响战役。自然现象,例如海啸是一个例子给我们,虽然其他(陷阱)似乎更可能是一个经常发生的游戏。

    自无限undiscovery是一个实时游戏,你将无法控制每一个党员一次。小组人数可多达四对在战场上的时候,你可以掉字,并出党,从一个较大的同伴,但你只有积极控制主角。其他三名党员,可直接利用的为尚未披露制度。你如何选择要管党,是关键之战,我们就干什么。

    那么究竟标题什么意思?至于原来,这款游戏是一回事作出的发现。事情尚未发现却未被发现的,懂了吗?其中有些是重大,而有些则是不那么重要了,但我们被告知,他们会影响其他东西游戏,可携带连锁反应出变化过程中的博弈。一个例子给我们被发现了龙。你有什么选择呢,它被扑灭,运行或隐瞒,将影响剩下的比赛。跑开和赛龙舟可能永久损坏墙壁能,进而导致东西发生了道路。

    一发现这种关系成为主角。故事,我们知道到目前为止,是这样的:月球提供电力给人们对地球无穷undiscovery 。黑暗势力必将月亮连锁店采取其权力,因此,世界失去了光。英雄起来欲削减连锁,自由的人,征服黑暗。你不玩游戏,英雄。

    主角其实是一个家伙的人看起来就像是英雄。特别之处是,不仅视觉性质。这个家伙有一些特别之处。特别是其中的发现使他沿程激励他的斗志。其他动机,我们获得的是,他会见了主人公的人改变他的生活。如何浪漫。无论如何,看最终都并肩战斗英雄自己。

    而剧团走,他们如何战胜邪恶的铁链已高达月球仍有待观察。鉴于开发工作室落后,其中一个很可能以为无限undiscovery将有多重结局。不过,制片人以及导演无法证实给我们。会否有一个分支故事尚未决定。

    音乐正在做同样的作曲家如星,海洋3 ,虽然风格将减少未来更交响乐以适应与设置将明显减少断然面向未来。

    现在球队在三是环在中间,他们的生产计划。给我们一个估计30-40小时的游戏,虽然没有订石头。同时在空中是多少光碟游戏将适合。两个开发商告诉我们,这将不适合于一张光盘中,但究竟有多少,它会适合,是待定。他们还告诉我们,团队想包括某种xbox live的支持,但不知道如何或者如果他们会做,只是尚未。

    无限undiscovery一直在积极发展,为两年来,一个良好的部分工作走向原引擎游戏使用,但仍然有足够留下来完成该项square enix的三环不能评论发布时间帧。
  • r
    ryu_hayabusa
    高清播片,随便来十分钟,一张盘就满了。
    全RT的机能虽然具备了,但随之而来的LOADING地狱却无法让人接受。
  • c
    castle_man
    急什么。大门明年e3就会宣布x720,09年上市,直接上hd-dvd。:glasses1:
  • l
    lionheart007
    无尽的探秘,最后的遗迹,失落的奥德赛,白骑士物语

    我已经分不清这几个游戏了
  • l
    lower
    3A的无尽未知,SE的最后的遗迹,mistwalker的失落的小胡子,level5的白骑士
    次世代高清RPG初战么-_-
  • s
    shelpha
    IU得战斗貌似VER厚道,
    白骑士的连击一开始很新鲜,不过玩多了感觉很单调。。
    希望只是试玩版的关系。。。。
  • s
    shelpha
    恩,就目前的看来,确实很一般
    不过只是试玩,而且魔法还没出来。。
    等完成版把
    希望不是雷
  • P
    Pluto_Shi
    就冲那主题歌,不可能是雷
  • k
    kidthief
    容量出来了?
    开发得差不多了?明年春能开卖不:awkward: