New Tricks
In this section, I will describe new tricks I used in making the run. It should be noted, however, that all these tricks will not show up in the movie. They were performed only in the setting up process.
Loading a save file that shows \"No Data\"
By pressing A+Up/Down at the same time on the load screen, you can access a save file that says \"No Data\". Depending on SRAM conditions and the data selection mode, the following three cases are possible. If you use the trick:
Against a clear save file on the normal mode, the screen will black out and never recover.
Against a dirty save file on the normal mode or the new game+ mode, the previous save file will be loaded.
Against a clear save file on the new game+ mode, abnormal values will be loaded, and a new game+ will start.
The first is obviously useless. It may seem the second isn\'t of any use, but it was actually really important for the run, which will be taken up later. The third is the core of the trick; let us go into detail.
As with many other SNES games, at first 96 is stored in all SRAMs in Chrono Trigger. In the third case, 96 is stored in various memory addresses such as for the item inventory and character\'s stats, and then a new game+ starts. Naturally, that causes many strange things to the game, which is \"the glitch\" that I have called. I will list some glitch features that are strongly related to the run:
Every character can equip any equipment except for two kind of weapons
出处:
http://tasvideos.org