还是育碧画饼技术最高

  • 2
    23号麦子
    育碧:超越善恶2目前开发进度为0

    https://www.theverge.com/2017/6/ ... l-interview-e3-2017

    it combines elements of online worlds, early-access releases, role-playing games, and procedural generation. It’s also, admittedly, still pretty rough around the edges. Many of the game’s key elements — from graphics to combat to narrative — are still being implemented.

    “There’s still a lot of work to do,” Ancel says, “but we now really believe that we’re going to make this game.”

    ...
    Three years ago they started working on the technology that would power the experience — it started out as a kind of solar system simulation tool — and only recently have they started actually building the game. “When you don’t have this technology, you can’t really start the game,” Ancel explains. “It’s too difficult. But now we can say for sure that we will make this game, we’ll finish it. Because we have the technology for it.” He describes the game’s current status as “day zero of development.”
    ...
    It all sounds incredibly ambitious, especially when you consider that Ancel also wants to treat Beyond Good & Evil 2 as something of an early access title, with a community of players offering feedback and testing early prototypes.The version of the game I saw, meanwhile, was still in a very early state. The graphics were mostly placeholder (Ancel says that “two weeks ago there were no graphics”) while aspects like combat and any kind of narrative aspect had yet to be implemented.

    大概是说育碧现在非常肯定他们会开发这个游戏了,就先做了个CG给大家看看。
  • R
    Ra_Cailum
    两周时间赶出这个CG也是厉害
  • R
    Realplayer
    暴雪才是CG大厂
  • s
    soullinker
    我记得前几年也放了个片吧
  • r
    roflol
  • z
    zakufa782
    画饼轮流转
  • r
    redsibyl
    笑了不懂多少人还记得08年的那个CG,那时候育碧估计也是这样想的
  • 拾与拾柒
    不愧是CG大厂