DOTA2的匹配系统和LOL一样糟糕

  • m
    mamayata
    已发 限区码 有个加速器好像能把限区码改成全球码
  • m
    mamayata
    已发 限区码
  • B
    BISSBISS
    我大v社作品也要被驱逐出游戏区吗!
  • 游戏列表
    要限区码的加我好友

    多的是

    steamcommunity.com/id/hcoo/
  • c
    charlesliu
    http://steamcommunity.com/profiles/76561198001298850
    要限区码也可以加我。。还有15个左右
  • a
    adolwh000
    需要限区码也可以加我 steam ID adolwh000
  • a
    ambivalence
    我LOL打多了DOTA已经几乎不会了,玩个IMBA都盘盘被血洗
  • c
    chakane048
    http://www.nerfnow.com/comic/image/936

    周五上线,这下没打之前就要开始拼分了
  • 劳动改造归来
    游戏的平衡性有待磋商……符文的效果太不公平了……大师兄用得好就牛逼,用不好就傻逼,这是一个很极端的人物
  • 顶点之虚神
    说句实话imba其实比正常更容易被血洗。。
  • 尼尼尼
    智能施法是游戏内置的
    就是点击技能的时候技能自动向你鼠标指针悬停的方向和单位施放
    这样省去了一下鼠标左键的点击施法更快了
    像瑞雯之类的英雄调了智能施法以后有种打街机游戏的感觉,很爽。
    另外LOL有一些英雄一些技能的CD只有一两秒,或者是没有CD,比如说瑞兹蛇女之类的,不用智能施法的话速度根本跟不上啊,就算跟上了也超累啊- -
  • r
    raphaelex
    切 真当妹子没智能施法就不会玩了?扔个锤子放个标记都不会?
    lol因为空间小一点错就被带走,dota可没这种需求
  • 新建文件夹
    LOL一个英雄玩10遍跟玩100遍跟玩1000遍,是3种级别
  • 游戏列表
    我没玩过LOL 真心问

    假如我想扔锤子 但是鼠标正好指在不想扔的英雄身上怎么办?

    别告诉我鼠标能一直跟着我的目标
  • y
    ykrank
    移到你想扔的人身上再按
    data是鼠标移动到技能释放点然后键盘然后鼠标左键,放手。
    lol是鼠标移动到技能释放点然后键盘。不需要选择。
    特别适合技能cd短的或者需要连招非常快的
  • t
    tuichu0425
    砸错人呗。不过你a对面英雄还有a到小兵上的时候对不
  • y
    ykrank
    当然指的是智能施法,如果没设置就和dota一样了,而已可以把普通施法和智能施法设成不同快捷键
  • A
    Anarkia
    第二句话恕我没看懂
  • 裏世界
    相反,我传教LOL却受到严重挫折。其中很大一个原因是DOTA2可以选中文界面,而LOL美服是英文的。

    所以为什么不玩国服?

    - 发送自我的Stage1st Reader
  • z
    zyf
    周常又开始了,真他妈服了
  • 焚尘
    等等,我等进来也想抱怨一下匹配系统,怎么好像讨论的东西不对啊?!可以不要天天战啊
  • 此圆
    哇,强势进入围观……
    最喜欢看LOL和dota互战了
    虽然我不太明白为啥会有这种情况的发生
  • 云天明
    在匹配的等待时间里上来喷几句
    估计上一把被虐,在这撒气
  • I
    IOSYS
    还有就是LOL没有取消后摇和shift施法的概念。其实智能施法说起来智能,也就仅仅是少点下鼠标的事情,对于某些瞄技能的,未必好用
  • d
    dalert
    没有shift
    很蛋疼
  • r
    riair
    貌似过两天要有个类似天梯的了...太好了!!
  • a
    adolwh000
    艹我就是被虐了一晚上了,被对面虐,被队友虐,被果青虐
  • 特殊字符
    dota很多英雄比如召唤师,1000把只是入门的开始
  • n
    nip2max
    87353526@qq.com
    谁能给个限区码?
  • 斯卡雷特
    已发,请注意查收
  • 科特迪尔
    1月23日 Dota 2 Test Build 更新日志
    - 在设置中加入隐私设置,用户可以选择是否向第三方网站(如Dotabuff)公开比赛历史(默认为不公开)
  • 郁闷
    那你会放锤子和标记吗
  • H
    Harmonious
    dota2的录像和live系统真心牛逼,我都忍不住买个g联赛的live看了,而且排队的时候也可以去观战很爽
  • 菜菜菜菜


    天梯积分出来了。可惜只能自己看见,有个最近输得快吐血的基友是 1712,94%,不知道排名的原理。
  • 斯卡雷特
    和LS基友情况非常像,这几天8连跪,1699,94%,白金组
  • 般的存在
    1228, gold,嗯,很符合我的水平~

    从来只有我坑别人没有别人坑我
  • 逍遥虫
    我会放锤子但还不算会放标记,至少coco的标记放不利索
  • b
    bombercm
    2028路过……快一个月没打了。
  • 逍遥虫
    大神玩东南亚服吗,球加steam id
  • m
    mondengel
    Dota2大范围AOE实在是太多太华丽了……
    比方说这边露娜、召唤、圣骑、术士、剧毒,对面影魔、黑鸟、潮汐、冰魂、冰女团起来一个大招百花齐放,堪比新年焰火晚会啊,什么是什么都不知道了- -
  • a
    adolwh000
    今天连胜,carry全场
    于是明天应该要被队友对手怒虐了
  • 逍遥虫
    蠢逼阀门关闭了dotabuff的数据获取借口

    Valve shuts down Dotabuff

    As of 2013-01-25 09:30:00 UTC, Valve has completely taken away our current method of gathering data. This means we are no longer able to get new matches, download replays, qualify aggregates, or properly calculate any other stats (like hero winrates).
    While we understand the privacy concerns Valve might have with all data being publicly available, we believe the approach they are taking now is completely wrong. They are trying to force us to use the WebAPI, but there’s some serious downsides to it:
    Since the privacy option is private by default, most of the matches have no playerid, or 1 at most in them (the value is -1). This means we can’t calculate any accurate rankings for any players, even if their profile is public.
    They have removed the crucial part which makes up the replay url. Replay downloading and parsing was one of our biggest features (both existing and upcoming), which we spent months developing.
    When Valve launched the WebAPI (in July), it crashed or got shut down every few days, and wasn’t usable at all. They turned it off completely, and it hasn’t been up for the last 6 months. They have clearly shown the API isn’t a priority for them, and it doesn’t allow us to build a website on top of it.
    The WebAPI only came up yesterday, which means even if we wanted to switch to it, we had no time to test and implement it.
    We believe there are better privacy alternatives than the one Valve implemented. For example, we had a privacy feature ready to launch today (see screenshots below), which completely removes your profile from our website, while still allowing us to serve accurate statistics to the rest of the community.
    We have tried to keep an open dialogue with Valve over the last 6 months (they were aware of our upcoming features well beforehand), but apparently they are not interested in communicating with community websites.
    We have invested a lot of our time and own money in trying to make Dotabuff one of the best sites out there, and we are absolutely devastated.
    If you would like to express your opinion about this situation, contact Valve and let them know how you feel.
  • 非洲龙骑
    2ni不就是在群里说过“召唤师就是个垃圾英雄”么,仔细想想还真是三种级别
  • 郁闷
    普通水平的召唤师确实挺没用的,尤其是现在小鸡运瓶这么流行。前期线上很难有优势,中期没控和强nuke也带不了节奏,陨石+冲击波的组合又太依赖己方控制
  • m
    mamayata
    mb昨天刚知道天梯积分 今天dotabuff就被valveban了
  • S
    Syai
    主要dotabuff太高调,出来就收费
    这次还搞绑架玩家给v社压力,我觉得这做法不太明智
  • m
    mowind
    关的好,一个非官方的DBR排名就要收费,让valve情何以堪。。
  • c
    charlesliu
    收费太傻了吧
    我就想说dotabuff是不是valve自己搞的 要不然能看他这么赚钱
    结果直接就被Ban了 我估计valve自己的积分系统也不远了

    你看LoLking搞了这么久了一直好好的, 赚赚广告钱就没事了