使用动作捕捉制作3D游戏中的人物动作成本很高吗?

  • A
    AW4WA
    前一阵刚玩了《刺客信条3》和《细胞分裂5》(都没有玩过前作),发现两个游戏中男主角的跑步姿势极像,考虑到都是育碧家的,是不是用了同一套动作模型?
    国产的3D游戏人物动作僵硬,是不是因为成本问题所以没有做动作捕捉呢?
  • 汤浅比吕美
    简单说:“这不能帮助你的游戏赚更多的钱”
  • q
    quki1945
    战地双雄3也用了,可见只是单纯要捕捉的话不是很高

    要求高了大概重拍次数就会增加,自然成本也会上去,大概就是这么个顺序吧
  • A
    Academus
    正好Star Citizen最近談到此事 我把他們提供的資料轉過來
  • b
    blazeknife
    想起FFX
    MGS 还有DMC3的动作采集片段了.............
  • 无题
    现在已经比以前便宜很多了,不过同一家的东西自然是能偷懒就偷懒,特别是引擎化批量制作的游戏
  • a
    alitonx
    我听说暴雪从来不用动作捕捉,都靠美工硬造,包括舞蹈。

    是否属实?
  • y
    yyman
    如果说的是CG动画,那就是胡扯。写实风格动画纯手掰那就跟现在还靠肩拉人扛盖大楼一样
  • e
    endrollex
    似乎有这个说法?
    http://www.gamespot.com/forums/topic/27453008

    So I found out that Blizzard has its own CGI department.

    Some of the guys there have worked on Hollywood movies before moving to Blizzard.

    No wonder Blizzard CGs are comparable to the visual effects used in big budget films.

    1) Note that Blizzard prefers key-framed animation than motion capture.

    2) Yes, all the cinematics in Sc2,WoW,Wc3 are mostly done without motion capture.

    3) Motion Capture is faster but according to PIXAR and some Blizzard CG guys, it's not allowing the animators to really show their talents.

    4) The animators at Blizzard are so good that their animations are better than most motion-captured sequences.

    5) Visually, their cinematics are the best in the industry (games). Yes FF XIII CGs can't compete with Lich King CG(2008) in terms of graphics. Let alone the Upcoming Cataclysm CG. Just compare the texture, details, polygons of FF XIII CG to any recent Blizzard CG.

    6) Deathwing will be as big as a city in the CG. (David Loung-Blizzard VFX compositor/one of)
  • r
    roadcross
    不信
  • 传说中的小鱼
    怪物猎人是代码敲出来的动作?
  • c
    cipher-lee
    熊猫人典藏版里有OP的制作,动作是靠员工表演录像然后照着调的,没有提到捕捉。
  • 真实之影
    水雷这战斗力……